Commit Graph

34853 Commits

Author SHA1 Message Date
Yuri Roubinsky 897fc09bac Makes few shader built-ins constant to prevent changing them 2021-05-26 15:58:35 +03:00
Rémi Verschelde ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Rémi Verschelde 517f1d7e67
Merge pull request #49094 from madmiraal/fix-docs-3977
Update EditorResourcePreview queue_*() documentation
2021-05-26 11:01:07 +02:00
Yuri Roubinsky 0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
Yuri Roubinsky 8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
Marcel Admiraal 89e4917214 Update EditorResourcePreview queue_*() documentation 2021-05-26 08:39:40 +01:00
Rémi Verschelde 5d83b67b57
Merge pull request #49087 from TwistedTwigleg/skeletonik_bone_detachment_fix
Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-26 09:34:59 +02:00
Eric M 471f7f1a75 Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.

Fixes #49030
2021-05-26 15:08:13 +10:00
TwistedTwigleg dbd17ebf30 SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
Rémi Verschelde 7ea3a45da1
Merge pull request #49085 from pycbouh/tree-fix-long-distance-relationships
Fix disappearing relationship lines in `Tree` when item is out of view
2021-05-26 00:12:40 +02:00
Yuri Sizov 231daa6025 Fix disappearing relationship lines in Tree when item is out of view 2021-05-26 00:44:04 +03:00
Rémi Verschelde b6f381475f
Merge pull request #49073 from pfertyk/issue-49006-packedbytearray-decompress-crashes-godot
Return error when decompressing empty PackedByteArray
2021-05-25 21:17:48 +02:00
Rémi Verschelde 6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships 2021-05-25 19:42:55 +02:00
Paweł Fertyk ee8c9bb614 Return error when decompressing empty PoolByteArray 2021-05-25 18:43:26 +02:00
Rémi Verschelde f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
Rémi Verschelde 554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Rémi Verschelde ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde 72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Yuri Sizov 9c92e9d849 Add highlight to the relationship lines of selected Tree items 2021-05-25 18:56:06 +03:00
Pedro J. Estébanez 1179421068 Allow basic user data backup on Android 2021-05-25 17:47:32 +02:00
Rémi Verschelde 6b6a351aa1
Merge pull request #49064 from RandomShaper/default_config_xcode
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 17:46:38 +02:00
Yuri Sizov c8551b0eda Make EditorFileDialog only created on demand in EditorResourcePicker 2021-05-25 18:38:19 +03:00
Rémi Verschelde f164c00a94
Merge pull request #49061 from madmiraal/rename-len-length
Rename File::get_len() get_length()
2021-05-25 15:19:10 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde 313e1f62bb
Merge pull request #48931 from groud/add_some_tiles_editors_settings
Add TileMap grid editor settings.
2021-05-25 12:04:16 +02:00
Rémi Verschelde f050719da8
Merge pull request #48933 from Chaosus/shader_array_params
Allow shader arrays to be passed as parameters and return value in functions
2021-05-25 11:47:08 +02:00
Rémi Verschelde 9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Rémi Verschelde 9093213c28
Merge pull request #49046 from Calinou/editor-icons-trail-meshes
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-25 11:17:34 +02:00
Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
Pedro J. Estébanez 1534b4e65e Set schemes' build config to debug/release in iOS Xcode export 2021-05-25 10:26:54 +02:00
Gilles Roudière 78ad206d74 Add TileMap grid editor settings. 2021-05-25 10:23:57 +02:00
Hugo Locurcio 87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Szymon Majewski 5634093703 Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
Hugo Locurcio cce4ac26a0
Add editor icons for RibbonTrailMesh and TubeTrailMesh 2021-05-24 21:57:03 +02:00
Rémi Verschelde af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Rémi Verschelde 215e43242c
Merge pull request #49037 from vnen/fix-callable-freed-crash 2021-05-24 19:52:32 +02:00
George Marques ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
Rémi Verschelde c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
George Marques ffdb3cccd2
GDScript: Fix error handler for tests
This changes the error message to be more clear on the output files and
also fixes an issue with the relative path of the offending file that
was not trimmed correctly.
2021-05-24 14:17:20 -03:00
Hugo Locurcio 660952a857
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
  is disabled.
- Remove redundant orientation setting in the iOS export preset.
  The project setting is now used (like on Android).

Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Rémi Verschelde 6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Rémi Verschelde 5061e5620e
Merge pull request #49033 from groud/fix_deprecated_no
Fixes deprecated=no compilation option
2021-05-24 17:57:16 +02:00
Marcel Admiraal 65faa12fd3 Unexpose methods and property for binding children to Bones 2021-05-24 16:44:17 +01:00
Gilles Roudière f4e8c68e00 Fixes deprecated=no compilation option 2021-05-24 17:41:29 +02:00
Yuri Roubinsky 116d20fbf2
Merge pull request #49025 from Chaosus/fix_vs 2021-05-24 18:41:21 +03:00
Rémi Verschelde d9d920ed6c
Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetime
OS: Better validation of invalid input for get_unix_time_from_datetime
2021-05-24 16:18:08 +02:00
Rémi Verschelde 65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 2021-05-24 15:14:02 +02:00
Rémi Verschelde 62efa30ed2
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.
2021-05-24 13:37:36 +02:00
Yuri Roubinsky 6772f70ec3 Fixes adding nodes on dragging in visual shaders 2021-05-24 13:50:10 +03:00
Rémi Verschelde 9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00