Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Ignacio Etcheverry
e1cf8dc2cb
Mono: Pending exceptions and cleanup
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(cherry picked from commit 4739cb8c00
)
2018-07-28 16:06:30 +02:00
Paul Joannon
81eb60434a
[mono] fix signals parameter retrieval
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(cherry picked from commit 7a72395412
)
2018-05-16 12:27:45 +02:00
Nathan Warden
9cfcf102a0
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
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(cherry picked from commit 72fe70272d
)
2018-02-21 22:12:57 +01:00
Paul Joannon
9cba5ef772
implement signal related methods in csharp_script so signals can be used with emit
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(cherry picked from commit cfbd7fd21e
)
2018-02-19 22:39:51 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
45e5e23ee8
Mono: Prevent raising exceptions in native code
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For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00