Commit Graph

8 Commits

Author SHA1 Message Date
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
bruvzg
329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions. 2022-07-04 09:47:49 +03:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
bruvzg
f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:15:34 +03:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
bruvzg
be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00