Commit Graph

397 Commits

Author SHA1 Message Date
Rémi Verschelde 9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Bernhard Liebl 0d826717e7 Fixes oversized tooltip labels (issue 14570) 2017-12-15 19:33:00 +01:00
Rémi Verschelde 108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner 966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Rémi Verschelde 7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
Marc Gilleron f52da158d9 Fix mouse button release not sent to gui_input if it's different from the button that gave focus 2017-12-10 02:25:39 +01:00
volzhs 0e9d31a2e6 Fix mouse position in viewport 2017-12-10 06:15:57 +09:00
Juan Linietsky dd892a327d Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 2017-12-07 12:13:20 -03:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Juan Linietsky 7459ade298 Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. 2017-12-04 17:36:28 -03:00
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Konstantin Zaitsev 1f0e9c13a4 Fixed crash on duplicate instanced nodes (#13432) 2017-12-01 17:57:47 +07:00
Juan Linietsky 22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Pedro J. Estébanez 922cf9fbb0 Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.

Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.

Fixes #13282.
2017-11-25 21:14:35 +01:00
Pedro J. Estébanez d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde 2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Will Nations e1c907ec73 Node.duplicate(): instanced node's descendants' properties now update
w/ original's runtime values.
2017-11-21 23:04:40 -06:00
AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Rémi Verschelde 613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov 0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Rémi Verschelde 25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Chaosus fc74dbabd5 Preserve duplicate signal flags 2017-11-21 11:46:19 +03:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Pedro J. Estébanez 5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez 7286966971 Remove out-of-logic assignment of instance's original scene 2017-11-19 21:30:17 +01:00
Pedro J. Estébanez 803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
Ian 12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
Chaosus 6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
Juan Linietsky 79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Poommetee Ketson 9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
Rémi Verschelde f2f75d1f11 Merge pull request #12149 from endragor/check-input-handled
Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
Rémi Verschelde 067fc88488 Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
geequlim eeacae563c Fix window display shrink can't set to float numbers 2017-10-20 12:52:18 +02:00
Nathan Warden 999ad9c0a8 Added a node_added signal to the SceneTree 2017-10-19 10:46:00 -05:00
Poommetee Ketson f9f3829bd2 Fix Viewport clear mode is bool instead of int, fixes #12202 2017-10-19 18:17:11 +07:00
Ruslan Mustakov 5da02a0d9c Check if input is handled before handling it 2017-10-16 19:13:33 +07:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Rémi Verschelde 5567cbe6ae Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
Fixed caret blink and speed resetting in scenes, issue 10764

[ci skip]
2017-09-25 23:10:32 +02:00
Poommetee Ketson 0761efaf36 Merge pull request #11552 from Tetane/master
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane b3f3a91e15 Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND" 
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23 8b80e97338 Fixed caret blink and speed resetting in scenes, issue 10764 2017-09-24 17:22:47 +01:00
Rémi Verschelde a1779c9044 Merge pull request #11013 from MednauN/master
Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde 4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00