Rémi Verschelde
78336990f4
Merge pull request #7807 from hpvb/fix-7354
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Make nan==nan true for GDScript
2017-02-14 16:04:36 +01:00
Hein-Pieter van Braam
adcc211feb
Make nan==nan true for GDScript
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After discussing this with Reduz this seemed like the best way to
fix #7354 . This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.
Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.
This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00
Rémi Verschelde
81edda18f3
Merge pull request #7803 from Hinsbart/spinbox_click
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Spinbox: don't ignore double clicks.
2017-02-14 07:47:06 +01:00
Rémi Verschelde
fdbe1c3c61
Merge pull request #7801 from hpvb/fix-7796
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Remove bounds check when resuming from yield. (fixes #7796 )
2017-02-14 07:46:45 +01:00
Rémi Verschelde
fb4b4a30e7
Merge pull request #7792 from Hinsbart/inputmap_fixes
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ProjectSettings: InputMap dialog fixes
2017-02-14 07:46:31 +01:00
Andreas Haas
dd4c2709e4
Spinbox: don't ignore double clicks.
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Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Ferenc Arn
eae94ba1c8
Use real_t as floating point type in physics code.
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This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528 . Covers physics, physics/joints and physics_2d code.
Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00
Rémi Verschelde
e837b25f55
Fix missing semicolon in previous commit
2017-02-13 23:46:25 +01:00
Hein-Pieter van Braam
e8611966de
Remove bounds check when resuming from yield.
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The code would get a pointer to the beginning of the call_args by using
operator[] at the stack Vector. This does bound checking. When there are
no call_args this bound check fails and the error mentioned in #7796
gets triggered.
This bound check is actually not necessary as call_args just gets set to
NULL and never dereferenced. This new code will just unconditionally set
the pointer to the place where the call_args are if there are any. There
is no NULL check for call_args anywhere so this is safe.
Fixes #7796
2017-02-13 21:59:05 +01:00
Rémi Verschelde
55dc24f753
Merge pull request #7797 from Brett-Mitchell/patch-1
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Fix for issue #7766
2017-02-13 21:02:51 +01:00
Brett-Mitchell
6921e11805
Fix for issue #7766
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Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
2017-02-13 12:55:26 -05:00
Rémi Verschelde
ea7e8c8e86
Merge pull request #7795 from hpvb/rename-md-macro
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Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
Rémi Verschelde
f6859fd31b
Merge pull request #7794 from GodotExplorer/pr-fix-texturebutton
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Fix compile error with TextureButton
2017-02-13 15:40:41 +01:00
geequlim
4ebc30e303
Fix compile error with TextureButton
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Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Rémi Verschelde
bf64df4427
Merge pull request #7784 from hpvb/kill-scs-macro
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Remove use of _SCS
2017-02-13 11:11:01 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Andreas Haas
92ac7067e6
ProjectSettings: InputMap dialog fixes
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Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.
2017-02-13 07:58:29 +01:00
Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
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TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
117a83fcb9
Merge pull request #7352 from Zylann/polyline
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Polyline
2017-02-12 23:30:04 +01:00
Rémi Verschelde
37e75873ef
Merge pull request #7789 from volzhs/update-script-button
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Update attach/clear script tool bar icon in Scene panel
2017-02-12 23:29:04 +01:00
Rémi Verschelde
3cab47adba
Merge pull request #7782 from SaracenOne/windows_relative_cursor_fix
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Fix relative cursor data in CAPTURED mouse mode on Windows.
2017-02-12 23:26:19 +01:00
Rémi Verschelde
73cedc3901
Merge pull request #7775 from Hinsbart/particles_flip
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Particles2D: implement texture flip parameters.
2017-02-12 23:25:34 +01:00
Rémi Verschelde
00b093d24d
Merge pull request #7774 from hpvb/master
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Add a simple signal handler for SIGCHLD on Unix
2017-02-12 23:25:20 +01:00
Rémi Verschelde
d417e91995
Merge pull request #7772 from Limb/fixgiprobeeditor
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Remove memdelete of button in GIProbeEditor exit
2017-02-12 23:25:06 +01:00
Rémi Verschelde
43d947f54b
Merge pull request #7771 from Limb/winaudiodriver
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Close out audio drivers when exiting on Windows.
2017-02-12 23:24:09 +01:00
Rémi Verschelde
dc5f978f28
Merge pull request #7770 from Limb/removedx9
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Removed DX9 Rasterizer in windows
2017-02-12 23:23:34 +01:00
Rémi Verschelde
b2db9279fa
Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
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Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
Rémi Verschelde
f3d339e33f
Merge pull request #7768 from bojidar-bg/sc-multiple-names
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Make _sc_ files work like ._sc_
2017-02-12 23:22:13 +01:00
Rémi Verschelde
bbc6543172
Merge pull request #7763 from Limb/fixwindowscompile
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Fixed compilation issues with Visual Studio
2017-02-12 23:22:02 +01:00
Rémi Verschelde
d11f9f4817
Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile
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Fix msvc compile error
2017-02-12 23:21:43 +01:00
Rémi Verschelde
c96fa0f23e
Merge pull request #7757 from volzhs/save-debug-options
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Save and restore debug options for each project
2017-02-12 23:20:48 +01:00
Rémi Verschelde
70fff42df5
Merge pull request #7749 from Faless/fix_7697
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HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:18:59 +01:00
Rémi Verschelde
458bd83dfc
Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d
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Fix tween Transform2D typo
2017-02-12 23:18:38 +01:00
Rémi Verschelde
5ce18cbdb9
Merge pull request #7743 from karroffel/json_parsing-3.0
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JSON::parse reports errors on open-ended objects (master)
2017-02-12 23:17:08 +01:00
Rémi Verschelde
ceac8a780e
Merge pull request #7740 from magyar123/master
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Add editor option for closing the output when stopping the game.
2017-02-12 23:16:14 +01:00
Rémi Verschelde
530de920d4
Merge pull request #7723 from lonesurvivor/gdscript-range-fix
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Fix parsing bug which causes range(variable) to crash the engine
2017-02-12 23:13:08 +01:00
Rémi Verschelde
53b7bbfcce
Merge pull request #7722 from RandomShaper/improve-touch-button
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Fix touch button issues
2017-02-12 23:12:18 +01:00
Rémi Verschelde
d791f5f06e
Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end
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Selected text is now deselected on ctrl+home/end
2017-02-12 23:09:34 +01:00
Rémi Verschelde
c51990ec9d
Merge pull request #7706 from RandomShaper/touch-button-shape-master
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Add shape property to TouchScreenButton
2017-02-12 23:09:16 +01:00
volzhs
b9c1d65d21
Update attach/clear script tool bar icon in Scene panel
2017-02-13 07:02:23 +09:00
Rémi Verschelde
0e4ee5935a
clang-format: Add pre-commit hook
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Derived from https://github.com/githubbrowser/Pre-commit-hooks
and https://gitlab.cern.ch/GeantV/geant/blob/master/hooks/pre-commit-clang-format
2017-02-12 00:51:31 +01:00
Rémi Verschelde
503c98ead4
Style: Add .clang-format based on LLVM style
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Adapted some parameters to fit the de facto Godot style as closely as possible
(tab indentation, long lines with no wrapping - for now -, indented case labels,
left-aligned pointer operators).
2017-02-11 23:48:56 +01:00
Saracen
523b69771b
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
2017-02-11 03:54:36 +00:00
Pedro J. Estébanez
49e7e2cd2a
Solve TouchScreenButtons issues
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Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:54:54 +01:00
Andreas Haas
6a2dccaf77
Particles2D: implement texture flip parameters.
2017-02-10 00:50:21 +01:00
Hein-Pieter van Braam
cff6840ff7
Add a simple signal handler for SIGCHLD on Unix
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This fixes #6631
2017-02-09 22:08:35 +01:00
Kenneth Lorthioir
d36dde7c1e
Remove memdelete of button in GIProbeEditor exit
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This issue was causing a heap corruption on windows.
2017-02-09 10:45:55 -05:00
Kenneth Lorthioir
bd893f346a
Close out audio drivers when exiting.
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Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c
Removed DX9 Rasterizer in windows.
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This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00