Commit Graph

20 Commits

Author SHA1 Message Date
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Ignacio Etcheverry 6aca932659 C#: Revert marshalling of IDictionary/IEnumerable implementing types
Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 15:36:01 +02:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Ignacio Etcheverry de7c2ad21b Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
Ignacio Etcheverry 14df9e5cb2 Android build and export for the mono module 2019-06-03 17:09:24 +02:00
Ignacio Etcheverry 5a4bf4f369 C#: Marshalling support for IEnumerable<> and IDictionary<,>
Also fixed the hint string of exported members.
2019-05-18 19:39:56 +02:00
Ignacio Etcheverry d3c51a5dfb Mono: Cleanup 2019-02-03 05:38:40 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Ben Rog-Wilhelm f13f2d512f Implement CSharpScript::get_script_method_list and related functionality. 2018-12-07 23:54:40 -08:00
Ignacio Etcheverry 4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Ignacio Etcheverry 4739cb8c00 Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
Paul Joannon 7a72395412
[mono] fix signals parameter retrieval 2018-02-21 12:50:05 +01:00
Nathan Warden 72fe70272d [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio. 2018-02-20 00:24:52 -05:00
Paul Joannon cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit 2018-02-17 19:37:02 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry 119a910bc6 Mono: Add properties support in scripts 2018-01-04 21:16:22 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry 45e5e23ee8 Mono: Prevent raising exceptions in native code
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00