Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Kostadin Damyanov
c925fbce2d
Haiku: fix build
2015-10-17 15:41:01 +03:00
Kostadin Damyanov
2a757a6ad4
Haiku: move the audio driver to platform/haiku
2015-08-14 22:52:28 +03:00
Kostadin Damyanov
f5bfd497aa
Haiku: add sound support
2015-07-26 02:18:32 +03:00
Kostadin Damyanov
7ad89c7e83
Haiku: implement some more window-related methods
2015-06-23 21:22:12 +03:00
Kostadin Damyanov
6f48ddc61d
Haiku: add some screen and window-related methods
2015-06-21 02:08:31 +03:00
Kostadin Damyanov
b59e95ce1c
Haiku: implemet get_widow_size() get/set_window_position()
2015-06-20 15:35:54 +03:00
Kostadin Damyanov
1505d65ac9
Haiku: handle mouse movement and click events
2015-06-16 21:52:24 +03:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
Kostadin Damyanov
8130707e01
Haiku: start implementing the os-dependant stuff
2015-05-30 00:57:07 +03:00
Kostadin Damyanov
513d509783
Haiku: enable building with GLES
2015-05-28 03:42:40 +03:00
Kostadin Damyanov
a553327043
Haiku: some small fixes
2015-05-25 06:34:16 +03:00
Kostadin Damyanov
826f8af1ef
Haiku: link with the haiku libs, stub the OS_Haiku class.
2015-05-25 06:02:55 +03:00
Kostadin Damyanov
4a56f72f5b
Haiku: Initial support.
2015-05-24 23:22:51 +03:00