Commit Graph

8 Commits

Author SHA1 Message Date
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Juan Linietsky 6b1849d29b make json sub-dictionaries shared, fixes #2381 2015-12-31 17:56:51 -03:00
Juan Linietsky 565513fb89 When inserting new values in array property editor, keep type of last item, closes #2391 2015-12-31 17:46:07 -03:00
Franklin Sobrinho 2e8ed75d8d Fix array editor NodePath being relative to editor 2015-12-13 11:42:29 -03:00
Juan Linietsky b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
Juan Linietsky 04cb3c9eb1 Ability to edit all kinds of arrays from the property editor.
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00