Max Hilbrunner
97ea2ba78c
Merge pull request #55668 from Calinou/doc-physics-ticks-per-rendered-frame-3.x
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Document physics simulation being limited to 8 ticks per rendered frame
2021-12-15 03:44:49 +01:00
Max Hilbrunner
ee3e3df539
Merge pull request #55772 from Calinou/doc-texturearray-srgb
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Document sampling a TextureArray with sRGB -> linear conversion
2021-12-15 03:42:16 +01:00
Max Hilbrunner
1fd0f69050
Merge pull request #55832 from Calinou/doc-reflectionprobe-3.x
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Improve the ReflectionProbe class documentation (3.x)
2021-12-15 03:23:51 +01:00
Rémi Verschelde
4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling
2021-12-14 17:33:00 +01:00
Ryan Roden-Corrent
22fb04bddf
Document how to autoscroll ScrollContainer.
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It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629 .
Backport of https://github.com/godotengine/godot/pull/55609 .
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-14 06:51:05 -05:00
Rémi Verschelde
dd122e2971
Merge pull request #55827 from Calinou/doc-viewport-upside-down
2021-12-12 21:04:55 +01:00
lawnjelly
b8d3d97b6a
Visibility Notifier / Enabler classref mention Portals
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Fixes the classref to show that these do not take account of occlusion except when using Portals.
2021-12-11 18:50:01 +00:00
Hugo Locurcio
2fbf880912
Improve the ReflectionProbe class documentation
2021-12-11 19:10:30 +01:00
Hugo Locurcio
6b26012284
Document Viewports rendering upside-down by default
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This was fixed in `master`, but the default behavior can't be changed
in `3.x` for compatibility reasons.
2021-12-11 16:56:44 +01:00
Steve Szilágyi
285b816f1f
VehicleWheel can now return the surface it's colliding with.
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8
)
2021-12-10 19:01:06 +01:00
Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
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(cherry picked from commit 0c06ed98fb
)
2021-12-10 17:57:39 +01:00
Rémi Verschelde
fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color
2021-12-10 16:52:19 +01:00
Raffaele Picca
6dd593d579
Random initial color for all Particle Nodes
2021-12-10 16:35:25 +01:00
Rémi Verschelde
c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
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[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu
b1153f8829
Fix broken links in Class Reference
2021-12-10 21:07:21 +08:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
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[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Hugo Locurcio
491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
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This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Raul Santos
229489f7b7
Expose `ScriptEditor::edit` to scripting
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Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.
(cherry picked from commit 9535831866
)
2021-12-09 12:05:14 +01:00
Hugo Locurcio
bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-08 00:22:03 +01:00
Hugo Locurcio
2fe15124de
Document that RigidBody angular velocity is in degrees per second
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This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings
2021-12-07 14:15:09 +01:00
Rémi Verschelde
643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x
2021-12-07 12:14:48 +01:00
Rémi Verschelde
0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x
2021-12-06 17:04:14 +01:00
Manolis Papadeas
3be071f8c6
Fix link to the supported image formats in the Image class
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It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats
Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
(cherry picked from commit c01c4c687b
)
2021-12-06 16:52:00 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
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(cherry picked from commit 7f6ab0006d
)
2021-12-06 16:52:00 +01:00
Aaron Franke
d75e580765
Warn when using an AABB or Rect2 with a negative size
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(cherry picked from commit 9687f6fca3
)
2021-12-06 16:51:59 +01:00
Hugo Locurcio
796ea60d11
Document SceneTreeTimer being freed automatically when elapsed
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:39:10 +01:00
Hugo Locurcio
58296c7e21
Add an `OS.crash()` method for testing system crash handler
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This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-04 01:40:56 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
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Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3
Fix Ring-Axis parameter being always visible
2021-12-03 21:16:32 +01:00
Yuri Sizov
1cf6d21f69
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
kobewi
ad5cb8ef5e
Improve store_string() description
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(cherry picked from commit 09b1fc1956
)
2021-12-03 12:19:47 +01:00
Marcel Admiraal
e0729b9c79
Allow any kind of Mesh to be added to an EditorSpatialGizmo
2021-12-03 08:51:38 +00:00
Haoyu Qiu
144e3cd31f
Fix various misused code tag in classref
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(cherry picked from commit 85c136bd07
)
2021-12-02 17:31:16 +01:00
Rémi Verschelde
6f1fcdee0d
Merge pull request #49662 from kleonc/transforms-xform_inv-docs
2021-12-02 12:54:44 +01:00
Yuri Sizov
ebd8101546
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 22:48:17 +03:00
Rémi Verschelde
6cf77f80b5
doc: Fixup Tabs reference after cherry-pick
2021-11-30 14:46:11 +01:00
zacryol
86190dd909
Clarify usage of TabContainer
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Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
(cherry picked from commit 5c645d510f
)
2021-11-30 10:58:37 +01:00
Aaron Franke
035a84fe92
[3.x] Add a Time singleton
2021-11-29 11:00:06 -06:00
zacryol
dd94440509
Fix description of Viewport `find_world_2d()` method.
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The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
(cherry picked from commit 81c1d5197e
)
2021-11-29 16:13:19 +01:00
Rémi Verschelde
0bf78feb46
Merge pull request #55416 from pycbouh/textedit-position-from-linecol-3.x
2021-11-29 14:28:35 +01:00
Yuri Sizov
ba747e2a26
Add methods to get position from column and line in TextEdit
2021-11-29 00:06:16 +03:00
Aaron Franke
1d8cef8236
[3.x] Backport some APIs in math structs
2021-11-27 01:19:45 -06:00
kobewi
de365200bb
Clarify get_indexed in relation to Nodes
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(cherry picked from commit 4ea6709558
)
2021-11-25 22:48:20 +01:00
Hugo Locurcio
f6725f8089
Document the engine's use of internal groups in Node
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(cherry picked from commit f8d9e4afdb
)
2021-11-25 22:24:12 +01:00
kobewi
a7d950ab8e
Mention that replace_by doesn't free the node
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(cherry picked from commit 58a3ea5453
)
2021-11-25 22:20:27 +01:00
bruvzg
2ef2879d7b
Add Input.is_physical_key_pressed method.
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(cherry picked from commit 9877d91c4a
)
2021-11-25 22:19:33 +01:00
Rémi Verschelde
888f8cea9f
Merge pull request #52457 from kleonc/image-fill-rect-3x
2021-11-24 16:34:15 +01:00
Hugo Locurcio
e5593212e2
Add a project setting to disable the boot splash image
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This allows disabling the boot splash image while keeping the
background color.
2021-11-23 19:06:54 +01:00
kleonc
4f446c8b9e
Add Image::fill_rect method
2021-11-23 17:59:08 +01:00