Commit Graph

62 Commits

Author SHA1 Message Date
Rémi Verschelde a7e1df4b1d doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
Rémi Verschelde fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde 213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
clayjohn 57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde 4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde 09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Hugo Locurcio cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
merumelu 3de002db30 Doc: Add return values for SceneTree::reload_current_scene 2019-11-12 16:43:31 +01:00
Rémi Verschelde 067c259ef1 doc: Sync classref with current source 2019-11-11 17:25:05 +01:00
Tomasz Chabora 5d618b0570 Clarify how to handle go back button on mobile 2019-11-09 00:15:50 +01:00
Yeongho Kim d4a55fb639 Print errors when tab indent found in [codeblock] 2019-10-01 23:39:45 +09:00
bruvzg db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Rémi Verschelde a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde 528c4722d6 doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred 2019-06-27 14:43:37 +02:00
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde 3a365c1fc0 doc: Sync classref with current source 2019-05-28 18:08:13 +02:00
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Tomasz Chabora b0846f60c9 Consistently wrap booleans in [code] 2019-04-17 17:13:00 +02:00
Rémi Verschelde 70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Tomasz Chabora 1e9128238e Document SceneTree.get_frame() and persistent in add_to_group 2019-03-31 21:17:50 +02:00
Ignacio Etcheverry d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Chris Bradfield 08c3a2241d [DOCS] Minor classref updates. 2019-02-24 20:30:26 -08:00
Rémi Verschelde ee6f1fa3f8 doc: Fix references to setters and misc formatting 2018-12-29 00:17:09 +01:00
Rémi Verschelde 6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
florian 353af122b8 Add Behaviour of SceneTree pausing to the doc 2018-10-03 15:29:25 +02:00
Fabio Alessandrelli d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Kelly Thomas 1dc8e7c05f Improve ClassDB information for some some signal parameters 2018-09-01 18:05:51 +08:00
Poommetee Ketson 5ed0861e81 [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
robojumper 98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Fabio Alessandrelli 348725dfe0 Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Michael Alexsander Silva Dias e10687a520 Fixed GroupCallFlags links in the SceneTree's doc. 2018-05-27 01:22:34 -03:00
Fabio Alessandrelli cbb744c4e0 Document MultiplayerAPI class 2018-05-08 21:15:50 +02:00
bncastle 7eed3cc199 Add descriptions for GroupCall flags
Add descriptions for GroupCall flags
2018-04-16 10:44:46 -04:00
Rémi Verschelde cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
Max Hilbrunner bc66869d4c [DOCS] SceneTree 2018-04-08 23:34:17 +02:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00