Paulb23
4aca27e2fa
Fixed script tab selection on file close, issue 8400
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(cherry picked from commit 3906134003
)
2017-07-30 21:23:19 +02:00
Rémi Verschelde
47307453f7
Script editor help: Prevent loading empty instances from layout
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(cherry picked from commit 71f6c96288
)
2017-07-02 12:31:43 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00