clayjohn
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77c26d3260
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linked tutorials in the classref
(cherry picked from commit 67446ff733 )
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2019-03-13 20:09:17 +01:00 |
Rémi Verschelde
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4547e22393
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doc: Sync classref with current source
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2018-09-15 03:13:47 +02:00 |
Rémi Verschelde
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4c5dd51eb9
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Sync classref with current source
Also fix binding of Basis.slerp
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2018-05-28 14:53:15 +02:00 |
Bastiaan Olij
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b7ae2ca128
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Added some quick info on shaders to the docs
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2018-05-26 12:08:34 +10:00 |
Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
Bojidar Marinov
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ad79c70300
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Update docs
[ci skip]
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2018-01-12 00:58:22 +02:00 |
Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |