Andrea Catania
855a440071
Removed node from physical_bone_plugin
2018-09-22 10:14:52 +02:00
Juan Linietsky
d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
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Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud
de01b7941d
Fixes 2D IK
2018-09-20 22:33:49 +02:00
Rémi Verschelde
76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
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Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
Rémi Verschelde
f93a69cb6e
Merge pull request #22287 from Chaosus/fix_warning
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Fix "This control can't grab focus." warning spam
2018-09-20 21:41:53 +02:00
Rémi Verschelde
46d8a28314
Merge pull request #22094 from elasota/fix-visual-shader
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Fix VisualShader code overwrites and save failures
2018-09-20 18:46:20 +02:00
Rémi Verschelde
14632cf88f
Merge pull request #22239 from Chaosus/fix_vs_connection
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Disconnects previous visual shader node before making a new connection
2018-09-20 18:46:02 +02:00
Rémi Verschelde
69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
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Add files to tree view
2018-09-20 18:32:13 +02:00
Rémi Verschelde
9136f1287e
Merge pull request #22282 from ibrahn/spatial_editor_origin_init
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fix branch on uninit in spatial_editor_plugin
2018-09-20 15:50:41 +02:00
Chaosus
e4c8efd051
Fix "This control can't grab focus." warning spam
2018-09-20 15:29:38 +03:00
Ibrahn Sahir
ce15cf8ebc
fix branch on uninit in spatial_editor_plugin
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Moved the initialisation of origin_enabled up a bit, to be inited before
it's accessed in _init_grid. A step towards cleaner valgrind output and
removes an opportunity for a random occurance of the origin/grid
z-fighting issue.
Also removed unused variable last_grid_snap to avoid later confusion.
2018-09-20 13:06:13 +01:00
Rémi Verschelde
0a6626a5d1
Merge pull request #22268 from DualMatrix/highlight_no_save
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Fixed syntax highlighting setting not being saved
2018-09-20 13:51:33 +02:00
DualMatrix
494354c835
Added ability to hide edit lock and groups in editor view
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Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
DualMatrix
4efcf9c943
Fixed syntax highlighting setting not being saved
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Fixed syntax highlighting setting not being saved
2018-09-20 11:31:53 +02:00
groud
c3e66536cc
Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19 14:26:04 +02:00
groud
e1c92e32e6
Fixes selection of toplevel CanvasItems in the editor
2018-09-19 11:05:24 +02:00
Chaosus
a3fdaa4f21
Disconnect previous visual shader node connection before new connect
2018-09-19 10:30:45 +03:00
Rémi Verschelde
58c8c05012
Merge pull request #22096 from elasota/fix-visual-shader-colors
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Fix visual shader color constants not retaining edits
2018-09-19 08:40:49 +02:00
groud
5172642c32
Fixes drawing of the 2D plugins on the 3D view
2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias
75d5d81b8a
Remove unnecessary "OK"s text settings
2018-09-15 21:40:50 -03:00
Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
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Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Chaosus
2fe0365661
Few unifications between canvas_item and spatial editors
2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
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Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
elasota
37595e183d
Fix visual shader color constants not retaining edits
2018-09-15 02:47:38 -04:00
elasota
f5c7d64492
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
2018-09-14 22:30:48 -04:00
Rémi Verschelde
d934cbcbc9
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
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At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.
It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.
Fixes #22067 .
2018-09-14 21:42:47 +02:00
Manuel Strey
ebd518c9c9
fix scripts not reloading when edited externally
2018-09-14 17:24:12 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
groud
b2633a97b9
Add thumnails to the tree view
2018-09-14 10:14:33 +02:00
Rémi Verschelde
ae8f984cf3
Merge pull request #21730 from reisraff/fixing_key_shortcut
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#21500 Fixing key shortcut
2018-09-13 12:09:17 +02:00
Rémi Verschelde
6c20c3a534
Merge pull request #21819 from DualMatrix/built-in-script
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Made editor automatically open the scene of built in scripts
2018-09-13 11:27:22 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
68cc2cf3bf
Merge pull request #21997 from akien-mga/fix-script-name
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Fix default script name in ScriptCreateDialog
2018-09-12 16:42:54 +02:00
Rémi Verschelde
f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
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Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
fb77cdf2f2
Fix default script name in ScriptCreateDialog
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It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
Rémi Verschelde
c7fc3dcab3
Merge pull request #21878 from RyanStein/bugfix-14400
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Make `_sort_list_on_update` true before opening files, fixes 14400
2018-09-12 11:18:10 +02:00
Rémi Verschelde
1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
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Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7
Fix 2D selection
2018-09-11 20:58:01 +02:00
groud
2f316bc608
Add a scale mode to the 2D editor
2018-09-11 17:48:57 +02:00
Rémi Verschelde
45b609f46a
Replace last occurrences of PropertyEditor by EditorInspector
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Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin
Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Rémi Verschelde
96014b6391
Merge pull request #21911 from groud/fix_locked_nodes
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Fixes 2D nodes lock not working
2018-09-10 23:43:25 +02:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
Ryan Stein
1cdc04c9c4
Check for double-colon on open recent script.
2018-09-08 22:26:05 -04:00
Ryan Stein
7fdb8f72c0
Make `_sort_list_on_update` true before opening new help or script files in the ScriptEditor.
2018-09-08 14:33:54 -04:00
DualMatrix
3f672307d7
Made editor automatically open scenes of built in scripts.
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Made editor automatically open scenes of built in scripts when attempting to open that script.
2018-09-07 00:34:39 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
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Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Rafael Reis
d1d1f4a776
#21500 Fixing key shortcut
2018-09-03 11:39:07 -03:00