Commit Graph

14 Commits

Author SHA1 Message Date
Hein-Pieter van Braam
d24f77be99 Fix documentation version strings 2018-06-01 18:19:33 +02:00
Craigory V Coppola
a1fd60f7d2 Docs update for several classes
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer

(cherry picked from commit 0dd526e062)
2018-04-29 14:42:13 +02:00
Rémi Verschelde
42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam
5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
George Marques
acf01c955f Expose a few GraphEdit methods to script languages
(cherry picked from commit b80bc73a17)
2018-02-04 20:05:47 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Bojidar Marinov
ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Rémi Verschelde
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
8652c1d5b1 classref: Sync with current source 2017-10-21 12:04:36 +02:00
Rémi Verschelde
210ebb5cdb doc: Sync classref with current source
[ci skip]
2017-09-23 10:59:41 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Juan Linietsky
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00