Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
ff19feb8b8
Merge pull request #55939 from cdemirer/validated-array-add-fix
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Fix validated version of array addition
2022-01-17 21:08:48 +01:00
cdemirer
fbe903909d
Fix validated version of array addition
2022-01-18 03:00:39 +08:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
George Marques
13a2d03dde
Add Variant `in` operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
Rafał Mikrut
221f5da857
Fix crash when dividing by 0 in Vector2/3i
2021-08-15 22:18:17 +02:00
Julien Nguyen
0a823e85d2
Fix 'in' operator to check if an object member exists
2021-07-01 20:59:26 +02:00
reduz
2c81e5fa0e
Make some variant internal functions public.
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-Make constructors, ops and setget inline functions public
-Should help optimizing the GDScript VM
2021-06-17 19:59:28 -03:00