Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
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Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Haoyu Qiu
cc384a8228
Add missing period for sentences in classref
2023-02-12 11:39:14 +08:00
smix8
f2c31965c0
Fix navigation support for multilayered TileMaps
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Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Rahul Gandharva
8f6cbf1724
Added missing words relating to TileSetAtlasSource
2023-02-02 23:57:13 +11:00
Andrés Botero
ff5aecbc38
Fix bad variable name in TileMap documentation
2023-02-01 22:07:16 -05:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Gilles Roudière
68afc0afa5
Bring back TileMap::get_cells_by_id
2023-01-18 15:56:31 +01:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
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Also includes #71080 .
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
smix8
79d0cde64b
Fix class doc for TileMap navigation visibility mode
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fix small copy&paste error
2022-10-22 02:46:16 +02:00
Felipe Kinoshita
7cb1d1f1ed
Add description to TileMap's get_layers_count method
2022-10-05 18:32:58 -03:00
MisterMX
407bbdda20
refactor(TileMap): Return Rect2i in get_used_rect
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
kobewi
7afaca2091
Don't print error in get_cell_tile_data()
2022-09-13 01:39:35 +02:00
Micky
694190a354
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
kobewi
c8abd40ea8
Easier setting properties of last TileMap layer
2022-08-26 12:54:13 +02:00
kobewi
7f96ebf1be
Use false as default for use_proxies argument
2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
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Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Gilles
104ac29b54
Remove duplicate `ignore_empty_terrains` paragraph
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Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-20 16:41:12 +02:00
Andy Maloney
28e66882e5
[doc] Fix grammar in class docs: amount vs. number
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Number is used for things that can be counted (discrete items - think "integer" in this context).
Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
kobewi
7305390fdc
Add a method to get TileData from a cell
2022-08-16 15:04:39 +02:00
Andy Maloney
2d54c36c3c
[doc] Use "param" instead of "code" to refer to parameters
2022-08-11 16:13:29 +03:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Casper Beyer
beb7a9debe
Prefer constant tags for constants
2022-04-16 00:21:05 +08:00
Igor Kordiukiewicz
8f49150b10
Changed TileMap::set_cell alternative_tile default value to 0
2022-03-02 12:13:45 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Markus Sauermann
7b4635d9cd
Fix TileMap remove_layer description
2022-02-01 00:45:12 +01:00
kobewi
d7f51dd2ec
Better clarify map_to_world() description
2022-01-24 14:13:40 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 13:02:21 +01:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
kobewi
ec0d72a828
Add modulate property to TileMap layers
2021-10-10 20:28:57 +02:00
PouleyKetchoupp
3ae5687d48
Script interface improvements for test body motion
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-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
2021-10-04 10:49:10 -07:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Gilles Roudière
3b35733b4c
Restore a way to show collsion/navigation on TileMap.
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Also remove an unused function.
2021-05-25 11:51:15 +02:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints
2021-05-07 16:20:02 -04:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
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- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
RoniPerson
5870931a15
Added missing `:` in gdscript example.
2021-04-05 11:13:25 +02:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
HaSa1002
bae843a1c9
Docs: Port Code Examples to C# (R, S, T, U)
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* RenderingServer
* RichTextEffect
* SceneTree
* SceneTreeTimer
* ScriptCreateDialog
* SpinBox
* Sprite2D
* StreamPeer
* String
* SurfaceTool
* TextEdit
* TileMap
* Tree
* Tween
* UDPServer
* UndoRedo
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05 18:57:28 +01:00