George Marques
e6a6ea65c7
GDScript: Forbid enum values to shadow constants
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- Don't allow constants to shadow parent members.
- Fix a spelling mistake.
Fix #13175
2018-09-19 11:17:46 -03:00
George Marques
6c70c4c358
GDScript: Fix autocomplete crash when searching default values
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Fix #21700
2018-09-19 11:17:46 -03:00
George Marques
b530031442
GDScript: Allow Object constants to be used with qualifier
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Fix #15125
2018-09-19 11:17:46 -03:00
George Marques
4907a1cd28
GDScript: Fix stack address test in compiler
2018-09-19 11:17:45 -03:00
Ibrahn Sahir
bff864818f
Fixed an access after free in ShaderLanguage::_reduce_expression.
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Passing an element reference of a vector to a push_back call to
that same vector can cause an access after free. This is because push_back
will resize the vector, reallocating if necessary, leaving the reference
referring to the freed memory.
Removed an instance of this usage here.
2018-09-19 14:28:19 +01:00
Rémi Verschelde
9c2986abda
Merge pull request #22247 from groud/fix_polygon_editor
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Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19 14:55:43 +02:00
groud
c3e66536cc
Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19 14:26:04 +02:00
DualMatrix
aa32a9f22d
Fixed Objects no longer showing ID in debugger.
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Fixed Objects no longer showing ID in debugger.
2018-09-19 12:06:34 +02:00
DualMatrix
54286e1711
Fixed error spam in remote debugger
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Fixed error spam in remote debugger.
2018-09-19 11:32:11 +02:00
Rémi Verschelde
6f1513545b
Merge pull request #22242 from groud/fix_set_as_toplevel_in_editor
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Fixes selection of toplevel CanvasItems in the editor
2018-09-19 11:30:18 +02:00
groud
e1c92e32e6
Fixes selection of toplevel CanvasItems in the editor
2018-09-19 11:05:24 +02:00
Chaosus
a3fdaa4f21
Disconnect previous visual shader node connection before new connect
2018-09-19 10:30:45 +03:00
Rémi Verschelde
197a3b2924
Merge pull request #22044 from Faless/uwp_miniupnpc
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Update miniupnpc to use UWP compatible APIs.
2018-09-19 09:30:16 +02:00
Rémi Verschelde
0274ded34c
Merge pull request #22070 from capnm/fix_Input.set_default_cursor_shape_take2
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Fix set_default_cursor_shape interaction with Control nodes
2018-09-19 09:26:21 +02:00
Rémi Verschelde
d3e24581b9
Merge pull request #22150 from Calinou/editor-theme-improved-checkboxes
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Improve checkboxes in the default editor theme
2018-09-19 09:23:44 +02:00
Rémi Verschelde
ca2ecf70a0
Merge pull request #22219 from akien-mga/color-float-to-8bit
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Color: Fix rounding error converting from float to 8-bit
2018-09-19 09:09:54 +02:00
Rémi Verschelde
58c8c05012
Merge pull request #22096 from elasota/fix-visual-shader-colors
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Fix visual shader color constants not retaining edits
2018-09-19 08:40:49 +02:00
DualMatrix
edd93b7608
Fixed favorite nodes list not being saved
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Fixed favorite nodes list not being saved
2018-09-19 00:30:01 +02:00
JFonS
8f4f79c767
Fix lighting of rotated particles in 2D
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Custom instance transform was not taken into account for normal map
calculation. Also renamed `extra_matrix2` to `extra_matrix_instance` for
more clarity.
2018-09-18 22:58:13 +02:00
groud
5172642c32
Fixes drawing of the 2D plugins on the 3D view
2018-09-18 20:00:07 +02:00
Rémi Verschelde
c4f14e091c
Color: Fix rounding error converting from float to 8-bit
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Fixes #16736 .
2018-09-18 17:11:15 +02:00
char0xff
a0efe25c9e
Improve EditorPlugin.xml and EditorInterface.xml
2018-09-18 16:38:19 +02:00
groud
76b2ae8dc6
Fixes favorites not updating and rename favorite_dirs to favorites
2018-09-18 14:02:59 +02:00
Rémi Verschelde
f148e8eede
SCons: Fix ARVR can_build arity
2018-09-18 08:56:44 +02:00
Rémi Verschelde
05fbe415bd
Merge pull request #22200 from DualMatrix/not_set_focus
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Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-18 08:50:20 +02:00
DualMatrix
e10ca7b824
Fixed clicking on Find/Replace doesn't set the focus on the text field
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Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-18 00:10:23 +02:00
Ignacio Etcheverry
fe7c6be08d
Merge pull request #22199 from neikeq/branch1
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Regression: Fixed missing mono internal call
2018-09-18 00:01:10 +02:00
Ignacio Etcheverry
e463834a8b
Fix missing mono internal call
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- Also fixed uninitalized variable in buildscript
2018-09-17 22:54:47 +02:00
Alexandre LittleWhite Laurent
3aa82c524f
Clear textures before setting new textures ( #21718 )
2018-09-17 20:52:45 +02:00
Ignacio Etcheverry
a4e4dd3966
Merge pull request #22193 from neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere
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Mono: Build and external editor improvements for OSX
2018-09-17 20:22:05 +02:00
Ignacio Etcheverry
50f6dbff87
Mono: Fix opening code editors in OSX and cleanup
2018-09-17 20:00:19 +02:00
Ignacio Etcheverry
9610bc9580
Merge pull request #22151 from 999eagle/monoexe
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Check for mono binary when finding version
2018-09-17 19:55:43 +02:00
Ignacio Etcheverry
b032738a51
Add some mono root dir hints to the build script
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This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first).
2018-09-17 19:34:35 +02:00
Rémi Verschelde
ede5f696b6
Merge pull request #22188 from guilhermefelipecgs/fix_20177_latest
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Fix Input::set_custom_mouse_cursor showing cursor when it's invisible
2018-09-17 17:55:25 +02:00
Guilherme Felipe
360204e532
Fix Input::set_custom_mouse_cursor showing cursor when it's invisible
2018-09-17 11:37:54 -03:00
Rémi Verschelde
ebd14a778d
Merge pull request #22113 from char0xff/editor_interface
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Update EditorInterface.xml
2018-09-17 13:49:07 +02:00
Rémi Verschelde
7ffeabf6bb
Merge pull request #22119 from char0xff/doc_config
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Fix mistake in ConfigFile.xml
2018-09-17 13:48:32 +02:00
DualMatrix
c1674f1068
Fixed empty item slipping into Search Classes dialog
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Fixed empty item slipping into Search Classes dialog.
Phew tracking this down was weird.
2018-09-17 12:41:47 +02:00
Rémi Verschelde
4075c80ea9
Merge pull request #22165 from DualMatrix/atan2_plain_wrong
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Fixed argument names having wrong order for atan2
2018-09-17 12:33:26 +02:00
Rémi Verschelde
7c95613b41
Merge pull request #22168 from Calinou/travis-build-release-mode
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Build non-editor targets in release mode on Travis CI
2018-09-17 12:08:29 +02:00
Rémi Verschelde
341e18a48e
Merge pull request #22162 from cbscribe/kcc_classref
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[DOCS] Classref additions and consistency fixes
2018-09-17 11:50:23 +02:00
Rémi Verschelde
c8fe74cfad
Merge pull request #22142 from avencherus/doc-change
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Small documentation clarification added to CanvasItem.
2018-09-17 11:43:36 +02:00
Hugo Locurcio
87ba7de328
Build some targets in release and release_debug mode on Travis CI
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This makes sure the release code path is tested in CI builds.
This closes #22147 .
2018-09-17 11:11:32 +02:00
Rémi Verschelde
dbee7856e3
Merge pull request #22157 from muiroc/fix_cast_crash
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Add null check in godot result callback
2018-09-17 11:09:06 +02:00
Rémi Verschelde
6938b6e2f8
Merge pull request #22161 from eska014/html5-seticon
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Implement OS::set_icon in HTML5 platform
2018-09-17 10:48:14 +02:00
Rémi Verschelde
1e201163b9
Merge pull request #22134 from elasota/natvis
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Add Visual Studio debug visualizer
2018-09-17 10:16:18 +02:00
elasota
af1e945435
Initial version of VS natvis file
2018-09-17 03:57:25 -04:00
cyclopsian
45ba58c123
Check for absolute paths in OBJ loader
2018-09-16 22:23:40 -04:00
DualMatrix
4bad2beeed
Fixed argument names being swapped for atan2
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The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16 21:27:54 +02:00
DualMatrix
1775c796a4
Automatically add extra args to func when creating it from create signal window
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Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,...
2018-09-16 21:01:17 +02:00