Commit Graph

382 Commits

Author SHA1 Message Date
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
BlueCube3310
bd67e0a0bc Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
jsjtxietian
6950aab078 Make LineEdit secret character easier to change and enter
1. Allow values longer than 1 character in the property,
    but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
    so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
kobewi
1fee40a189 Accept cancel event when unfocusing LineEdit 2023-10-06 16:00:56 +02:00
Rémi Verschelde
3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
MewPurPur
dc2e0aab6f Place LineEdit secret in its own section 2023-10-04 22:41:45 +03:00
ajreckof
6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
Rémi Verschelde
d08401236c
Merge pull request #81312 from YuriSizov/theme-static-binds
Register theme properties with ThemeDB
2023-09-11 15:38:06 +02:00
Yuri Sizov
2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
kobewi
db4daa5249 Fix FindReplaceBar losing focus too early 2023-09-08 14:46:34 +02:00
bruvzg
6a1fdc213c
[LineEdit] Update line edit offset on text delete. 2023-09-08 08:58:51 +03:00
kobewi
e21c30ec11 Unfocus LineEdit when pressing Escape 2023-08-29 14:53:49 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
unknown
cfe98c57b9 Add drag and drop option for line edit and rich text label 2023-07-19 22:18:34 -04:00
kobewi
968c5f6247 Preserve selection when focusing SpinBox 2023-06-10 21:29:24 +02:00
Igorrreha
d8886e1a0c Fix LineEdit expanding to text length
Fix for issue #77474

Remove wrong tab

Change the comment to more relevant

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-05-26 23:42:03 +07:00
Yuri Sizov
de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
VolTer
f587a21899 Code style improvements to text_edit and related 2023-04-08 19:33:56 +02:00
VolTer
1856ceeb76 Implement LineEdit.get_selected_text() 2023-03-30 22:58:12 +02:00
kobewi
36141dc469 Fix get_drag_data not overridable in some Controls 2023-03-20 21:42:13 +01:00
bruvzg
3ca3ee36ab
Fix IME position in the single window mode sub-windows. 2023-03-06 10:08:55 +02:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Maxim Kulkin
5adc7e397e Fix LineEdit not consuming events
The most important issue is LineEdit not consuming
"ui_text_submit" event which makes pressing Enter after
editing escape to other components causing unwanted
interactions.

Also fix handling mouse button interactions not consuming
some events.

Also implement early return in case we know which event
type it is and there is no point in checking other event
types.

PS I'm also suspicious that mouse motion events also need
to be consumed, but haven't explored those cases.
2023-02-03 14:38:12 -05:00
Marcus Brummer
a54cb5b07b Always show caret when moving in LineEdit 2023-01-31 20:56:06 +01:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit and TextEdit context menus not customizable 2023-01-27 11:14:54 +03:00
bruvzg
e08a6e692d
[Windows] Fix committing IME text without IME deactivation. 2023-01-26 09:24:12 +02:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Lucas Laukka
4e63395a78 fixed bug showing only two digits in color picker 2022-12-07 13:55:51 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
bruvzg
c624b1eeac
[Line Edit] Ignore placeholder text when drawing caret. 2022-11-08 15:15:13 +02:00
Haoyu Qiu
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
bruvzg
4b1937c73f Abort LineEdit shaping if no font is set to avoid unnecessary error messages. 2022-10-14 12:57:42 +03:00
Rindbee
3f20108703 Improve caret drawing conditions for LineEdit
Now, `caret_can_draw` will be validated when a condition that affects
the drawability of the `LineEdit`'s caret changes; `draw_caret` will
be toggled when the caret's visibility is toggled due to blink, and
`draw_caret` will be `false` when `caret_blink_enabled` is disabled.

Fix toggling `caret_blink_enabled` could cause caret to no longer be
displayed.
Fix opening the context menu causing caret to no longer appear.
2022-10-09 22:14:40 +08:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size. 2022-10-07 08:45:52 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Micky
6dbd283ae5 Rename every instance of caret_blink_speed to caret_blink_interval
It's been changed in EditorSettings, LineEdit, TextEdit.

Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Yuri Sizov
3b1aa240dc Add a lifecycle method for manual theme item caching to Control 2022-09-01 16:35:36 +03:00
Micky
e31bb5ffeb Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Rémi Verschelde
fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim 2022-08-26 11:43:28 +02:00
风青山
e561c68256 Add some codes, returnes directly if the value is not changed.
Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Brian Semrau
103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
bruvzg
3316454379
Fix LineEdit text incorrectly trimmed due to rounding errors. 2022-07-10 23:39:34 +03:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00