Johannes Witt
2570df7fd8
Fix `EditorSpinSlider` mouse reset position on tree exit
...
(cherry picked from commit 784b1adb18
)
2022-06-09 10:55:17 +02:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
...
Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
e5c9f90bce
Document the correct use of NavigationAgent path functions
...
Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
...
Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793
Add NavigationMesh debug when navmesh is added later through scripts
...
Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac
)
2022-06-09 10:08:55 +02:00
smix8
5e31c3dbb5
Note that NavigationObstacles should only be used if necessary and for moving objects only
...
Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9
)
2022-06-09 10:08:01 +02:00
smix8
c9c5e57109
Document that NavigationAgent height offset is mostly a placebo
...
Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d9853415
)
2022-06-09 10:06:15 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5
2022-06-08 22:46:04 +02:00
Rémi Verschelde
49205ccaa6
Merge pull request #61624 from bruvzg/export_errors
2022-06-08 22:20:47 +02:00
smix8
3aa05b7b67
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
...
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00
Rémi Verschelde
6536877117
i18n: Sync classref translations with Weblate
2022-06-08 13:16:32 +02:00
Rémi Verschelde
f1eab40cda
i18n: Sync editor translations with Weblate
...
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).
2022-06-08 13:16:32 +02:00
Rémi Verschelde
1af8d952ab
Merge pull request #61802 from akien-mga/3.x-i18n-fixes
2022-06-08 13:14:50 +02:00
Rémi Verschelde
ab167db9c3
Merge pull request #61803 from bruvzg/ft_lto_build
2022-06-08 13:07:17 +02:00
Rémi Verschelde
80b82e4e66
i18n: Misc fixes translation strings
...
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
bruvzg
08579bb971
Fix FreeType crashing in GCC + LTO builds.
2022-06-08 13:48:24 +03:00
Sergey Pershenkov
d51fc369b7
draw_circle() draws a filled circle
...
(cherry picked from commit adccb9fd60
)
2022-06-08 10:11:28 +02:00
Fredia Huya-Kouadio
05fc140ee6
Misc editor tweaks and polishes:
...
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
(cherry picked from commit 6f7ec7f723
)
2022-06-08 10:11:28 +02:00
smix8
99fb3205bd
Add class doc that NavigationServer changes are not instant
...
Add class doc that NavigationServer changes are not instant.
(cherry picked from commit 7f72b7b3ad
)
2022-06-08 10:11:27 +02:00
Rémi Verschelde
6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
...
Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly
1d870403b2
Optimized Mesh Merging
...
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde
70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
...
[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
Rémi Verschelde
9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
...
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar
84a6407286
Fixed Populating MultimeshInstance Crash
...
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.
Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.
Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Rémi Verschelde
821f484ad4
Merge pull request #61757 from lawnjelly/unsigned_enums_fix
2022-06-06 20:10:08 +02:00
lawnjelly
ba74643594
Force unsigned behaviour for bitfield enums
...
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Rémi Verschelde
b48a589a45
Merge pull request #61740 from aaronfranke/3.x-arch-os-feature
2022-06-06 17:45:08 +02:00
Rémi Verschelde
a9a9595e93
Merge pull request #61754 from timothyqiu/own-world-3.x
2022-06-06 17:18:45 +02:00
Haoyu Qiu
d043f91b79
Fix `Viewport.own_world` documentation
...
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
...
Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Aaron Franke
0470392930
[3.x] Improve architectures in OS::has_feature and make it work on MSVC
2022-06-05 23:16:13 -05:00
Michael Alexsander
43b0e054be
Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-05 16:22:01 -03:00
Rémi Verschelde
ef8401edf5
Merge pull request #61686 from YeldhamDev/weird_bugs
...
Fix specific bug related to submenus in `PopupMenu`
2022-06-05 13:21:33 +02:00
Michael Alexsander
b4e4f88cd9
Fix specific bug related to submenus in `PopupMenu`
2022-06-04 13:26:12 -03:00
Rémi Verschelde
4ff41cc4f8
Merge pull request #61661 from timothyqiu/pm-space
...
[3.x] Fix empty space after project sort options
2022-06-04 15:44:16 +02:00
Michael Alexsander
78fdebf8cc
Fix hover being drawn twice inside `PopupMenu`s
2022-06-04 02:51:22 -03:00
Haoyu Qiu
03e84abfa5
Fix empty space after project sort options
2022-06-04 00:20:09 +08:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset
2022-06-03 14:56:19 +02:00
Rémi Verschelde
61ae6b521e
Merge pull request #61482 from Calinou/profiler-increase-frame-history-3.x
2022-06-03 12:51:26 +02:00
Rémi Verschelde
07b47c9624
Merge pull request #61655 from timothyqiu/http-escape-mingw-3.x
...
[3.x] Fix `String.http_escape` on Windows
2022-06-03 09:38:22 +02:00
Haoyu Qiu
1a7e3b3ab6
Fix String.http_escape on Windows
2022-06-03 13:41:45 +08:00
Rémi Verschelde
757d6c284e
Merge pull request #61612 from snailrhymer/lookup-fix-3.x
...
Make Lookup Symbol recognize `assert`, `preload`, and `yield` in the script editor
2022-06-01 23:39:22 +02:00
SnailRhymer
b94a0d486d
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-06-01 22:21:36 +01:00
Rémi Verschelde
cef6e91450
Merge pull request #61580 from madmiraal/android-kotlin-java-version-3.x
2022-06-01 18:31:23 +02:00
Marcel Admiraal
9f0dba8b65
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:24:12 +01:00
Rémi Verschelde
c8552e0a90
Merge pull request #61598 from timothyqiu/doc-fixes
2022-06-01 11:30:31 +02:00
Haoyu Qiu
fb62ec6c1d
Fix several typos in the classref
2022-06-01 15:57:51 +08:00
Rémi Verschelde
e9d3748e93
Merge pull request #61591 from fire-forge/gt2d_get_data
...
[3.x] Fix `get_data()` for GradientTexture2D
2022-06-01 08:59:49 +02:00
FireForge
ea46f32246
Fix get_data() for GradientTexture2D
2022-05-31 23:19:25 -05:00