PouleyKetchoupp
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72ee09082c
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Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.
Fixes #38108
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2020-04-22 14:35:25 +02:00 |
lupoDharkael
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95a1400a2a
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
clayjohn
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3362e81674
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Add a method to retrieve active material from MeshInstance
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2020-03-30 16:53:07 -07:00 |
Juan Linietsky
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a6f3bc7c69
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Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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2020-03-27 15:21:27 -03:00 |
Juan Linietsky
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eaae4b6408
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Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
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2020-03-27 14:54:04 +01:00 |