Rémi Verschelde
6cf507f004
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
2017-05-26 23:39:47 +02:00
Rémi Verschelde
86724ba1c6
Split thirdparty smaz.c out of compressed_translation.cpp
...
Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
(cherry picked from commit c5f830d6b9
)
2017-05-26 23:35:15 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
...
(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Marco Melorio
b0d2b46efb
Update snake_case splitting
...
(cherry picked from commit 4677c0fbb8
)
2017-05-26 18:47:23 +02:00
Andreas Haas
a46dcfe12f
Core: fix possible memory leaks.
...
(cherry picked from commit a2734df7ed
)
2017-05-26 17:38:05 +02:00
Pedro J. Estébanez
fa4b09f63d
Make MessageQueue::flush() reentrant
2017-05-18 13:01:12 +02:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
...
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
3044d0aed3
Compression::compress properly returns compressed size
...
selective pick from cbbcf72703
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
5521325068
Better explain out of memory error in message queue
...
Also effectively saves one unnecessary call when everything is fine.
(cherry picked from commit 1a7aafa90d
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
bd26eacc59
Allow non blocking UDP put_packet in C++.
...
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
(cherry picked from commit 5f681d0b0f
)
2017-05-12 20:01:53 +02:00
Pedro J. Estébanez
0469782d3c
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:18:39 +02:00
volzhs
cfa943a0eb
Fix wrong fallback for locale
2017-04-26 04:45:52 +09:00
Rémi Verschelde
3b687c5474
Move VERSION_MKSTRING logic to version.h
...
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Fabian Mathews
1a1e25bfca
Added ability to change A-star cost function
...
(cherry picked from commit b541402417
)
2017-04-05 08:18:38 +02:00
Ferenc Arn
f263274a25
Use atan2 rather than acos in Vector3.angle_to.
...
Fixes #8111 .
(cherry picked from commit 3730e0533c
)
2017-03-24 23:19:30 +01:00
Bojidar Marinov
0afb9b579f
Suppress error messages when using ConfigFile::get_value and a default is given
...
Fixes #8097
(cherry picked from commit 927d15b815
)
2017-03-24 23:17:08 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
...
Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
...
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Fabio Alessandrelli
d9525082fe
Remove set_ip_type from network classes (no longer needed)
...
- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
(cherry picked from commit 88a56ba783
)
2017-03-22 21:00:23 +01:00
Fabio Alessandrelli
0b9684a085
Implement UDP listen bind address
...
(cherry picked from commit 2fe4ef6699
)
2017-03-22 20:25:56 +01:00
Fabio Alessandrelli
43d992fc34
Implement TCP Server bind address
...
(cherry picked from commit b2839343ca
)
2017-03-22 20:25:52 +01:00
Fabio Alessandrelli
90a747a52d
IP_Address can now be a wildcard (not a valid IP, used for binding)
...
(cherry picked from commit 4198291cd4
)
2017-03-22 20:01:41 +01:00
Fabio Alessandrelli
603105df18
Convert validity checks of IP_Address to is_valid method.
...
(cherry picked from commit 98a7e2b4e0
)
2017-03-22 20:01:41 +01:00
Andreas Haas
2f1a0448a7
Input: bind parse_input_event()
...
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.
This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 08:33:07 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1d418afe86
Prevent cyclical dependency issue after clang-format includes reorder
2017-03-19 00:33:35 +01:00
Rémi Verschelde
d4e0be7632
Add missing map.h include in color defs
...
(cherry picked from commit 5e13a762ec
)
2017-03-19 00:32:58 +01:00
Rémi Verschelde
16b78da941
Style: Various fixes to play nice with clang-format
...
(cherry picked from commit 2a0ddc1e89
)
2017-03-18 23:13:47 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
...
(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Rémi Verschelde
75bf6a9978
Style: Keep long lines for now
...
clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
(cherry picked from commit e2a3f06f3d
)
2017-03-18 21:06:07 +01:00
Rémi Verschelde
4bfecab813
Style: No break before list brace
...
clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
(cherry picked from commit 40323407df
)
2017-03-18 21:05:58 +01:00
Andreas Haas
8015ab0db3
Add ClassDB binding for File.get_modified_time
...
Closes #7613
(cherry picked from commit 5ec0610c60
)
2017-03-18 19:46:36 +01:00
Pedro J. Estébanez
6289997724
Fix ambiguity in StringName (null data vs. data with empty string)
2017-03-15 04:26:23 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
Rémi Verschelde
cc265d5506
Merge pull request #7910 from RandomShaper/single-field-prop-edit-2.1
...
Implement single-field property change for multinode edit (2.1)
2017-03-05 13:43:35 +01:00
Pedro J. Estébanez
e0170625ef
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 22:57:53 +01:00
Pedro J. Estébanez
25aedb896a
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:49:16 +01:00
Pedro J. Estébanez
e46e12906a
Implement single-field property change for multinode edit
2017-03-02 10:48:24 +01:00
Juan Linietsky
d5c2a6b76b
Godot 2.1 to 3.0 conversion should be more or less final
2017-02-15 08:29:11 -03:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Rémi Verschelde
6abe141579
Merge pull request #7756 from volzhs/str-format
...
Fix zero padding formatting
2017-02-12 23:20:13 +01:00
Rémi Verschelde
11b95cda45
Merge pull request #7750 from Faless/2.1.x_fix_7697
...
HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:19:10 +01:00
Rémi Verschelde
331ff9db77
Merge pull request #7742 from karroffel/json_parsing
...
JSON::parse reports errors on open-ended objects
2017-02-12 23:17:11 +01:00
Nuno Donato
7496b2f862
Added "Scots" locale name, fixing #7630
...
(cherry picked from commit 6b5c595e40
)
2017-02-08 16:18:59 +01:00
volzhs
7ebb356a31
Fix zero padding formatting
2017-02-08 10:40:35 +09:00
Fabio Alessandrelli
1f08d17a98
HTTPClient properly handle partial data in non-blocking mode
...
Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
(cherry picked from commit 833994b294
)
2017-02-07 11:05:14 +01:00
Karroffel
85793ccc4a
JSON::parse reports errors on open-ended objects
2017-02-06 19:22:42 +00:00
Pedro J. Estébanez
888f8b31e7
Improve .tscn VCS
...
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
Cherry-picked from 7dbb1c0571
2017-01-25 20:11:10 +01:00