sersoong
97c80f84ca
Enhanced 'open' in filesystemdock and fixed some non clang-format code
2017-12-07 08:36:33 +08:00
Rémi Verschelde
cf13e05d46
Merge pull request #12945 from sersoong/2.1-test
...
2.1 - Add open scene feature to dependency_editor.cpp
2017-11-20 09:12:17 +01:00
sersoong
320ee1851f
Porting 3.0 filessytem_dock's context menu to 2.1
2017-11-19 11:21:36 +08:00
sersoong
886aac981c
Add open scene feature to dependency_editor.cpp
2017-11-15 15:50:32 +08:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
homer666
57084ada96
Adjust FileSystem split mode's height threshold
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(cherry picked from commit e32abe8072
)
2017-08-13 20:29:46 +02:00
Cradmon
2b2c0523b5
Fix resource docker thumbnail bug
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(cherry picked from commit b8a31d6563
)
2017-08-13 18:02:19 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00