Mariano Suligoy
bcbd2653de
GdScript: Add signal autocompletion to emit_signal function
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(cherry picked from commit 7fe750583e
)
2017-06-25 14:20:47 +02:00
Marcelo Fernandez
bcb8cc2faa
Fix possible crash in joy_axis ( fixes #4944 ).
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(cherry picked from commit 2419a4e4ff
)
2017-06-25 14:20:47 +02:00
Rémi Verschelde
8d6445b8f3
Merge pull request #7946 from RandomShaper/fix-vis-notifier-2d-2.1
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Fix VisibilityNotifier2D viewport offset issue (2.1)
2017-06-25 11:21:43 +02:00
Rémi Verschelde
c5a44eebf5
Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
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Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Rémi Verschelde
5e7fb570e8
Merge pull request #8714 from RandomShaper/fix-owc-2.1
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Fix one-way collision detection (2.1)
2017-06-25 11:14:31 +02:00
Rémi Verschelde
148a9e384b
Merge pull request #8999 from RandomShaper/fix-physics-2.1
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Fix multiple 2D & 3D physics issues (2.1)
2017-06-25 11:12:37 +02:00
Rémi Verschelde
6b7a8add90
Merge pull request #9356 from volzhs/freetype-2.8-2.1.x
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Update freetype to 2.8 (for 2.1.x)
2017-06-25 10:42:33 +02:00
volzhs
05443bd5a8
Update freetype to 2.8
2017-06-25 11:16:45 +09:00
Rémi Verschelde
eb457d2565
Merge pull request #9315 from dumitru-stama/blitfix
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Fixed a copy-paste bug in blend_rect and blend_rect_mask
2017-06-24 23:36:07 +02:00
Rémi Verschelde
09f65d7b9e
Merge pull request #9351 from dumitru-stama/blitmask
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Added 'blit_rect_mask' method
2017-06-24 20:07:45 +02:00
George Marques
0a9d482482
WinRT: Add Gamepad vibration support
2017-06-24 13:31:36 -03:00
George Marques
fbb4107ec7
WinRT: Fix Gamepad input
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Fix #9216
2017-06-24 12:22:58 -03:00
dumitru-stama
e9e39dd6dc
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
Andreas Haas
4b6e43f67e
Merge pull request #9341 from GodotExplorer/pr-rich-text-vscroll-type
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Add type statements for RichTextLabel
2017-06-24 13:24:58 +00:00
geequlim
82224d0b80
Add type statements for RichTextLabel
2017-06-24 14:10:44 +08:00
dumitru-stama
2036e48ee7
Fixed a copy-paste bug in blend_rect and blend_rect_mask
2017-06-22 07:25:04 -07:00
Rémi Verschelde
1432d575dd
Merge pull request #9252 from dumitru-stama/blendfill21
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Added two new methods 'blend_rect_mask' and 'fill'
2017-06-20 00:38:45 +02:00
Thomas Herzog
2bd3792d6a
Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
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Add double-sided flag to SpriteBase3D (fixes #8007 )
2017-06-19 23:47:33 +02:00
Rémi Verschelde
ba87ef3d12
Merge pull request #9265 from RandomShaper/fix-dbg-regression-2.1
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Fix regression in script debugger (2.1)
2017-06-19 13:12:32 +02:00
Pedro J. Estébanez
3e5e8b6c9e
Fix multiple issues with 2D & 3D physics
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- Use `NOTIFICATION_ENTER`/`EXIT_WORLD` for `Area` (intead of `*_TREE`).
- Now both bodies' and areas' constraints are cleaned up.
- And now also that happens as soon as the space is set to null (i.e., when exiting the tree) instead of only at freeing time.
- When clearing constraints, the loop goes on to the next if the current is already released, instead of breaking.
- When one has been already released, no error is shown from now on, as it's something expected, since a pair (our kind of constraint of interest) can be freed by any of its involved collision objects and the other will try again.
- Implement index shifting (or marking as -1) for shapes indices in collision pairs shapes are removed.
- Standarize behavior of bodies and areas so that anything that invalidates a given pair gives the same result (collision mask, actual collision, etc); for instance, triggering area enter/exit signals.
- Add missing member initializations.
- Extend the new-space-equals-area/body-current-space test to every case.
- Fix 3D ray-casts early accepting Areas (skipping the mask check).
- Fix unpairing of large elements (2D's `BroadPhase2DHashGrid`).
Some of these prevent random crashes caused by constraints with dangling pointers to involved objects.
Fixes #8856 .
Fixes #7589 .
Fixes #6676 .
And maybe others.
2017-06-19 12:02:50 +02:00
Pedro J. Estébanez
5b4f40666b
Fix regression in script debugger
2017-06-19 11:56:16 +02:00
Rémi Verschelde
a912ae5762
Merge pull request #9245 from toger5/project_manager_hiDpi
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project manager HiDpi size fix [2.1]
2017-06-18 20:31:41 +02:00
d
48f8931d48
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-18 10:27:50 -07:00
ageazrael
fc27e46af4
Used in the macOS HiDPI options window is too small
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(cherry picked from commit 109ad227d3
)
2017-06-17 16:03:13 -07:00
Pedro J. Estébanez
2018db093c
Add one-way collision to tile-set/tile-map
2017-06-17 22:26:50 +02:00
Rémi Verschelde
eeb1d94dc9
Bump version to 2.1.4-beta
2017-06-17 14:05:00 +02:00
aswinmohanme
945f40303a
Prevent Editor from hang when importing stl as mesh
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When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.
This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.
Fixes : #9200
2017-06-17 12:55:46 +02:00
Rémi Verschelde
e17966ca01
Merge pull request #9167 from dumitru-stama/blitalpha
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Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
dumitru.stama
e99d13c6bc
Fixed a blit_rect crash with out-of-bounds coords
2017-06-17 12:53:32 +02:00
Kryptocron
cb2697e98e
Added option to not save a scene when played.
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(cherry picked from commit 4bee1d98fa
)
2017-06-17 12:53:29 +02:00
Rémi Verschelde
f1af9f380b
Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
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Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Rémi Verschelde
ff002ada5d
Merge pull request #9022 from RandomShaper/improve-mem-class-2.1
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Remove mutex-locking from non-debug memory routines (2.1)
2017-06-17 12:45:12 +02:00
Bojidar Marinov
9c44d72b3c
Fix EditorFileSystem duplicating root folder in new folders
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Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
(cherry picked from commit c89d9720f0
)
2017-06-17 12:31:27 +02:00
Rémi Verschelde
bc7ceebc19
Add more recent contributors to AUTHORS
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(cherry picked from commit bd33fd0435
)
2017-06-17 12:31:27 +02:00
Hugo Locurcio
db2cb08057
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
2017-06-17 12:31:27 +02:00
Martin Capitanio
3213ddd060
Don't append standard ports to the request header.
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Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
(cherry picked from commit 5cabe5f0fc
)
2017-06-17 12:16:45 +02:00
Fabio Alessandrelli
f6f8628ec9
Editor now shows error when debug port is in use
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(cherry picked from commit fc1368bee0
)
2017-06-17 12:09:09 +02:00
Poommetee Ketson
f1901d8e3f
Fix unsaved scene not running after save
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(cherry picked from commit 6b7021ad90
)
2017-06-17 12:07:27 +02:00
Nuno Donato
575ee17779
Run project after selecting main scene. Fixes #9077
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(cherry picked from commit 1ab0a779d8
)
2017-06-17 12:07:18 +02:00
Nuno Donato
ef2a962bad
Automatically open new project after creating it in project manager.
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Fixes #9075
(cherry picked from commit 9fd41416a9
)
2017-06-17 12:07:10 +02:00
toger5
e1f4abe062
added grow functions to Rect2
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- grow_individual
- grow_margin
(cherry picked from commit 66b308925c
)
2017-06-17 12:04:49 +02:00
toger5
314fa89978
project manager, fixed siing of sort button
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(cherry picked from commit c33eff4bf9
)
2017-06-17 12:03:59 +02:00
Poommetee Ketson
44864eb663
About: add contributors list
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(cherry picked from commit db439308e6
)
2017-06-17 12:03:19 +02:00
Poommetee Ketson
0aa6b4aac7
Fix autoplay animation starts from last editor state #8976
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(cherry picked from commit c7ac90c97f
)
2017-06-17 12:00:23 +02:00
Gilles Roudiere
cbca1d8343
Formatting CONTRIBUTING.md to 80 colums
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Added a little paragraph about how to contribute to Godot's translations
(cherry picked from commit 4f874e4f8e
and synced with master text)
2017-06-17 11:58:55 +02:00
Andreas Haas
c0747b22c3
X11: Turn warning about not finding cursor theme into verbose output.
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Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)
(cherry picked from commit d6333066fc
)
2017-06-17 11:55:05 +02:00
Rémi Verschelde
75a6e0f65a
opus: Update to upstream version 1.1.5
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(cherry picked from commit 47e0e530a9
)
2017-06-17 11:53:19 +02:00
Poommetee Ketson
15ab3804df
CreateDialog: fix activating recent item creates node selected in search result
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(cherry picked from commit db64fcdd5f
)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187
CreateDialog: select root if search exactly match
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(cherry picked from commit 9fb90d7aea
)
2017-06-17 11:52:23 +02:00
Rémi Verschelde
1fea09bfeb
openssl: Sync with upstream 1.0.2l
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(cherry picked from commit 67305d1b0a
)
2017-06-17 11:51:29 +02:00