Yuri Roubinsky
|
a6e280c5de
|
Add some more fixes to visual shader
|
2022-02-07 11:28:42 +03:00 |
Yuri Roubinsky
|
db18faf660
|
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
|
2022-02-06 20:15:28 +03:00 |
Yuri Roubinsky
|
538cff1351
|
Fix default input port hints for some modes in visual shader
|
2022-01-22 11:12:56 +03:00 |
Rémi Verschelde
|
fe52458154
|
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
|
2022-01-03 21:27:34 +01:00 |
Yuri Roubinsky
|
93bb34cfb4
|
Prevent crash when passing empty array to MeshEmitter
|
2021-11-26 16:07:09 +03:00 |
Yuri Roubinsky
|
0270144644
|
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
|
2021-11-18 14:02:15 +03:00 |
Yuri Roubinsky
|
d0fbc467a6
|
Fix editor crash due incorrect setup of default texture in visual shader
|
2021-11-12 18:23:45 +03:00 |
Yuri Roubinsky
|
826e781bfa
|
Fix default_texture_param in shader pipeline to support uniform arrays
|
2021-11-12 12:53:40 +03:00 |
Yuri Roubinsky
|
80b563672b
|
Added `MeshEmitter` node for particles in visual shader
|
2021-11-06 17:45:38 +03:00 |
Yuri Roubinsky
|
dcdf59cd73
|
Added 2D boolean hint for particle emitters in visual shaders
|
2021-11-05 12:45:57 +03:00 |
Yuri Roubinsky
|
c299c54023
|
Make port previews in visual shader visible in other shader modes
|
2021-10-11 22:19:08 +03:00 |
Yuri Roubinsky
|
e537a1f10e
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
Hugo Locurcio
|
abc38b8d66
|
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
|
2021-07-19 08:19:50 +02:00 |
Yuri Roubinsky
|
f632e36ae5
|
Continuation of work on visual particles system
|
2021-06-07 20:33:17 +03:00 |