Commit Graph

13 Commits

Author SHA1 Message Date
Dana Olson
dbae857b29 borderless fullscreen window support for x11
move disable resize x11 code from context_gl to os_x11
2014-08-25 02:54:38 -04:00
Juan Linietsky
678948068b Small Issues & Maintenance
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
reduz
5f5cd5e6d1 Merge pull request #445 from Raventara/master
added XClassHint to windows in OS_X11::initialize
2014-06-11 01:21:35 -03:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
Russell
92eda764df added XClassHint to windows in OS_X11::initialize for improved window management in x11. 2014-05-22 16:05:05 +10:00
Juan Linietsky
0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
Juan Linietsky
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Rob Messick
026566f872 ifdef out body of probe_joystick and process_joysticks on freebsd until a working implementation is completed 2014-02-23 12:21:31 -08:00
Rob Messick
fd03693df1 Only include linux/joystick.h on linux 2014-02-23 12:20:27 -08:00
Vinzenz Feenstra
db3e3255a8 Addressed comments by Terseus to match the spec
size_t -> long
uint8_t -> unsigned char

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 12:42:47 +01:00
Vinzenz Feenstra
bfafcb4664 x11: Set icon issue fix
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14 11:31:41 +01:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00