Commit Graph

233 Commits

Author SHA1 Message Date
Brian Semrau
dc11e73bf0 Rename AABB get_area to get_volume 2021-11-05 18:22:42 -04:00
Emmanuel Leblond
f9ba2efe1e
Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
bruvzg
63f3051154 Implement TextServer strip_diacritics function. 2021-10-28 10:12:57 +03:00
reduz
d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
Gilles Roudière
0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Paulb23
0caab00d66 Fix breakpointed_lines out of sync when removing lines above 2021-10-06 14:23:37 +01:00
Yuri Roubinsky
6873ecaaf9 Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
Jean-Michel Bernard
9c375170e4 Fix deleting selection at the first line do not work with backspace 2021-10-01 20:23:52 +02:00
bruvzg
0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Rémi Verschelde
b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch 2021-10-01 07:52:51 +02:00
mashumafi
214bbfbefe Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
Lightning_A
c63b18507d Use range iterators for Map 2021-09-30 15:09:12 -06:00
O01eg
2cd052f889
Add tests for Translations 2021-09-29 10:39:20 +03:00
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Anilforextra
cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Anilforextra
90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Paulb23
1c08719d09 Add remaning code edit unit tests 2021-09-20 09:42:39 +01:00
George Marques
262d9397fb
Allow indexing of String values in scripting languages 2021-09-17 16:24:56 -03:00
PouleyKetchoupp
ed1ba5093f Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)

Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Aaron Franke
5d03c0e0b6
Fix String::num_real and String test cases when compiling with doubles 2021-09-15 13:41:12 -05:00
PouleyKetchoupp
bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
Rémi Verschelde
d2808b5a51
Merge pull request #52153 from timothyqiu/test-array-pop-at
Add unit tests for `Array.pop_at()`
2021-09-14 13:01:20 +02:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Rémi Verschelde
41562b9198
Merge pull request #52049 from theraot/master 2021-09-13 16:49:24 +02:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Paulb23
ce064348fa Add CodeEdit breakpoint unit tests 2021-09-01 16:46:04 +01:00
Paulb23
55a20129d6 Create framework for testing Signals 2021-09-01 16:46:04 +01:00
Paulb23
427d3d7207 Allow unit testing SceneTree Ojects 2021-09-01 16:46:04 +01:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Haoyu Qiu
a8cea5353f Add unit tests for Array.pop_at() 2021-08-28 20:13:32 +08:00
Haoyu Qiu
597d489a20 Quote and escape ConfigFile keys when necessary 2021-08-28 18:48:45 +08:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
bruvzg
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
PouleyKetchoupp
511c80b2ec Fix segment intersection consistency in Geometry2D
Segment collision results could be different depending on the direction
when they exactly touch (order of the points in segments). This was due
to the way parallelism was checked, using different logic based on
positive or negative sign of cross products.

Now the results are the same whatever the direction, without changing
the current design, which is that parallel or colinear segments are
not considered colinear.

Fixes inconsistencies with raycasts exactly on edges of convex shapes
depending on the direction.
2021-08-25 18:17:52 -07:00
Theraot
cc78405b12 Expanded path functions tests
The new tests cover:
- A file with empty extension.
- A file with only extension (a "hidden" file, unix style).
- A file directly at the windows top level directory.
- A file directly at the unix root directory.
- A file directly at the res:// base directory.
2021-08-24 04:25:59 -05:00
Jihyun Yu
8a6fc54ccd Curve2D/Curve3D: exact linear interpolation
While calculating interpolated points, intervals between two baked
points has been assummed to be `baked_interval`. The assumption could
cause significant error in some extreme cases (for example #7088).

To improve accuracy, `baked_dist_cache` is introduced, which stores
distance from starting point for each baked points. `interpolate_baked`
now returns exact linear-interpolated position along baked points.
2021-08-21 16:57:59 +09:00
Rémi Verschelde
d7b843a060
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
String: Fix default decimals truncation in num and num_real
2021-08-18 09:31:34 +02:00
Rémi Verschelde
066dbc2f0c
String: Fix default decimals truncation in num and num_real
Fixes undefined behavior, and fixes the logic for negative powers of ten.
Fixes #51764.

Adds tests to validate the changes and prevent regressions.
Adds docs for `String.num`.
2021-08-18 00:48:03 +02:00
Aaron Franke
e5d85ac751
Fixes to tests for Variant and Geometry3D 2021-08-17 16:46:08 -05:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Aaron Franke
430ad75963
Some work on double support 2021-08-09 17:43:48 -05:00