Commit Graph

12 Commits

Author SHA1 Message Date
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas
5cd7611a9a x11: fix vsync support 2016-06-07 00:19:01 +02:00
Ariel Manzur
942de803f9 temporary fix for vsync call on x11 2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Phobos Tro
746ef7cbd6 Fixing memory leaks 2015-10-25 22:15:56 +08:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Dana Olson
dbae857b29 borderless fullscreen window support for x11
move disable resize x11 code from context_gl to os_x11
2014-08-25 02:54:38 -04:00
Deviance
716c1ae022 fix z-buffer issues on x11/mesa 2014-05-06 00:01:08 +03:00
adolson
b28c1e749a add display/resizable support to Linux
add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00