Rémi Verschelde
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dd10213d6e
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Merge pull request #55291 from theoway/fix_vs_editor_variale&signal_rename
Fixes variable/signal nodes not renaming in visualscript editor
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2021-11-25 09:09:59 +01:00 |
Rémi Verschelde
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547c270777
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Merge pull request #51679 from Je06jm/fsr
AMD FidelityFX Super Resolution
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2021-11-24 22:34:48 +01:00 |
Rémi Verschelde
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e49b127b41
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Merge pull request #31171 from aaronfranke/feature-system
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2021-11-24 19:28:20 +01:00 |
Umang Kalra
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387a333b94
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Fixes variable/singal nodes not renaming in visualscript editor
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2021-11-24 23:56:43 +05:30 |
Aaron Franke
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e81c689592
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Project feature warning system
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2021-11-24 10:32:07 -06:00 |
Rémi Verschelde
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3e3300637e
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Merge pull request #55281 from bruvzg/mvk_fog_volumes
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2021-11-24 16:59:20 +01:00 |
Rémi Verschelde
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b1bf82d2b4
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Merge pull request #52456 from kleonc/image-fill-rect
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2021-11-24 16:34:01 +01:00 |
Rémi Verschelde
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da25843b40
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Merge pull request #55286 from KoBeWi/scene_prophet
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2021-11-24 13:54:20 +01:00 |
kobewi
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512e260af4
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Show scene when showing built-in script file
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2021-11-24 13:05:18 +01:00 |
bruvzg
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5e0a034524
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[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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2021-11-24 09:16:16 +02:00 |
Rémi Verschelde
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efd0db85f6
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Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
Atlas import 1px missing from right side of non-cropped image.
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2021-11-24 08:01:47 +01:00 |
Rémi Verschelde
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96e70ac5f4
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Merge pull request #50139 from LightningAA/rename-remove-to-remove-at
Rename `remove()` to `remove_at()` when removing by index
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2021-11-24 07:59:56 +01:00 |
Lightning_A
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e078f970db
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
Je06jm
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20deb0917d
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
Rémi Verschelde
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5efe80f308
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Merge pull request #55269 from Calinou/boot-splash-fix-missing-strip-edges
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2021-11-23 20:01:28 +01:00 |
Rémi Verschelde
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19223f3241
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Merge pull request #55236 from migeran/fix_iphone_debug_build
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2021-11-23 19:23:42 +01:00 |
Camille Mohr-Daurat
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c6022ddcf3
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Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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2021-11-23 11:22:17 -07:00 |
Hugo Locurcio
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15e8c4052e
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Fix `strip_edges()` call that was removed in boot splash image change
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2021-11-23 19:07:41 +01:00 |
kleonc
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92ca300ab1
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Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
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2021-11-23 18:06:26 +01:00 |
kleonc
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91595b16e3
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Add Image::fill_rect method
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2021-11-23 18:06:23 +01:00 |
Rémi Verschelde
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7b0458c18f
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Merge pull request #55262 from KoBeWi/🍞📦
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2021-11-23 17:22:31 +01:00 |
Giwayume
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cbca2cf152
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Fix edge case where 1px cut off from right of image
Remove -1 px
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2021-11-23 10:56:36 -05:00 |
Rémi Verschelde
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8a48440dbf
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Merge pull request #55259 from KoBeWi/no_easy_ease
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2021-11-23 16:51:14 +01:00 |
Gergely Kis
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a1a3e79ea5
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Fix debug build for iphone
printf() does not have a version that accepts std::string
as format string parameter.
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2021-11-23 16:48:52 +01:00 |
kobewi
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030697e06c
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Move container warning to the toaster
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2021-11-23 16:17:19 +01:00 |
Rémi Verschelde
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c5ab537617
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Merge pull request #42447 from aaronfranke/gitignore-create
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2021-11-23 15:21:31 +01:00 |
Rémi Verschelde
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3ba2d17d2f
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Merge pull request #54949 from Chaosus/fix_warning
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2021-11-23 15:15:36 +01:00 |
Rémi Verschelde
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0cec0d3517
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Merge pull request #55257 from KoBeWi/replace_by_void
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2021-11-23 14:47:55 +01:00 |
kobewi
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44e6655924
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Correct the doc about ease()
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2021-11-23 14:32:43 +01:00 |
Rémi Verschelde
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c7007f83d5
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Merge pull request #55243 from KoBeWi/some_random_stuff_idk
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2021-11-23 13:41:35 +01:00 |
kobewi
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58a3ea5453
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Mention that replace_by doesn't free the node
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2021-11-23 12:53:31 +01:00 |
kobewi
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4682f22293
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Improve various texts
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2021-11-23 12:20:57 +01:00 |
Rémi Verschelde
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a8c305acfa
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Merge pull request #55251 from bruvzg/is_physical_key_pressed
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2021-11-23 11:41:35 +01:00 |
fabriceci
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ed9b18be94
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Fix horizontal velocity being always reset when the body hit a wall in 3d
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2021-11-23 11:29:29 +01:00 |
Rémi Verschelde
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bf341bf430
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Merge pull request #55249 from Chaosus/shader_fix_return
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2021-11-23 10:59:16 +01:00 |
Rémi Verschelde
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e32dbb987b
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Merge pull request #55245 from jitspoe/master.gltf_export_missing_skin_crash_fix
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2021-11-23 10:56:41 +01:00 |
Rémi Verschelde
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94959cb16b
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Merge pull request #47567 from Calinou/add-boot-splash-image-setting
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2021-11-23 10:50:15 +01:00 |
Rémi Verschelde
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3c002510b6
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Merge pull request #55242 from Calinou/doc-node-groups-internal
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2021-11-23 10:39:24 +01:00 |
bruvzg
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9877d91c4a
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Add Input.is_physical_key_pressed method.
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2021-11-23 11:14:19 +02:00 |
Rémi Verschelde
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1e71cab797
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Merge pull request #55223 from bruvzg/gde_dict_index
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2021-11-23 09:18:30 +01:00 |
Yuri Roubinsky
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c7043dbfdc
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Prevent return statement from using in block in shader main functions
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2021-11-23 10:36:33 +03:00 |
jitspoe
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8f433a1f53
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Fix crash when exporting meshes to gltf that have no skin.
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2021-11-22 22:40:47 -05:00 |
Hugo Locurcio
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3f34832dba
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Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
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2021-11-23 02:20:25 +01:00 |
Hugo Locurcio
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f8d9e4afdb
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Document the engine's use of internal groups in Node
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2021-11-23 01:09:13 +01:00 |
Camille Mohr-Daurat
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dbef4bbd98
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Merge pull request #55167 from brennengreen/conditional-wakeup
Add GodotBody2D/GodotBody3D conditional wakeup when setting gravity_scale param
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2021-11-22 11:43:55 -07:00 |
Brennen Green
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37993f0c0c
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Add wakeup() conditional if previous gravity was 0
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2021-11-22 12:03:50 -05:00 |
Rémi Verschelde
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f2beac49bb
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Merge pull request #55230 from KoBeWi/project_settings_black_hole_fixed
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2021-11-22 17:58:36 +01:00 |
Camille Mohr-Daurat
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66ba19a435
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Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
Fix wall acceleration in move and slide (3D)
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2021-11-22 08:27:56 -07:00 |
Rémi Verschelde
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76aa1d0a43
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Merge pull request #55151 from Chaosus/control_reset_size
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2021-11-22 16:22:57 +01:00 |
Camille Mohr-Daurat
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8daf0cc49c
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Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
Fix CharacterBody3D stuck in some advanced scenario
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2021-11-22 08:16:16 -07:00 |