Commit Graph

80 Commits

Author SHA1 Message Date
Oliver Gutierrez 63a472aea4 RichTextLabel, doc: Added new method to get total content height 2018-04-11 14:53:13 +01:00
robfram 5358befb41 Fix bad rendering of BBCode tables in `RichTextLabel`
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
Bernhard Liebl 77b1320fb4 Fixes wrong vertical font layout in RichTextLabel 2018-01-14 19:29:04 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl 658fb0a0a9 Fix crash in RichTextLabel::selection_copy() 2017-12-10 16:08:24 +01:00
Will Nations eaea646648 Adding ability for single meta hovering 2017-11-17 09:37:41 -06:00
Rémi Verschelde 0c9d201044 Merge pull request #11407 from toger5/selection_override_color
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15 20:49:38 +02:00
toger5 d58a159e38 keep font color on selection as default 2017-09-28 14:17:14 +02:00
Ferenc Arn b4417161f5 RichTextLabel: Added get_visible_line_count method.
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
toger5 0f62db23ac richTextLable implemented stylebox support
- also fixed issue with total_chars ignoring first line
2017-09-02 18:20:04 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
TwistedTwigleg d649140b9b Added additional functions to RichTextLabel:
* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.
2017-07-08 14:05:18 -04:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Vincent c20b186e73 RichTextLabel add function remove_line 2017-02-16 20:36:25 +01:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Jean Jung aeb5365e84 Adding support to get the raw text without formatting information from a RichTextLabel. 2016-06-29 12:43:51 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reduz 13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky 93ce7d92c1 -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00