Commit Graph

31848 Commits

Author SHA1 Message Date
Rémi Verschelde e4996887ca
Merge pull request #48625 from The-O-King/compression_options 2021-11-02 08:58:22 +01:00
Rémi Verschelde 2c47e33905
Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x 2021-11-02 08:53:06 +01:00
Rémi Verschelde b8a70794de
Merge pull request #54503 from lyuma/fix_override_materials_3.x
[3.x] glTF: Fix override materials and non-empty arrays
2021-11-02 07:56:29 +01:00
Lyuma e575b27b15 3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:40:12 -07:00
Rémi Verschelde bf59549f68
Merge pull request #54394 from robfram/freebsd-llvm-no-atomic-lib 2021-11-01 22:30:13 +01:00
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Rémi Verschelde 8580cfb122
EditorSpinSlider: Add arg name for _value_input_gui_input binding 2021-11-01 15:02:44 +01:00
Rémi Verschelde 18c185bd42
Merge pull request #54474 from bruvzg/monterey_exec_hack 2021-11-01 14:12:54 +01:00
bruvzg ed25a160ea [macOS] Always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly. 2021-11-01 11:33:30 +02:00
Michael Alexsander d5adb9e4b4
Fix uninteractable singular tab in `TabBar`
(cherry picked from commit 96fdb030ec)
2021-10-31 23:10:47 +01:00
Rémi Verschelde 92aede4e33
Merge pull request #54424 from raulsntos/csharp-exports-ii-3.x
[3.x] Ensure C# script properties are added to the end
2021-10-31 09:10:56 +01:00
robfram cf9220b7d5 Only visible TileMaps should add light occluders 2021-10-30 23:15:07 +02:00
Raul Santos 21f68e7bdb
Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 16:55:21 +02:00
robfram 2c8014e565 Exclude atomic lib under FreeBSD using LLVM 2021-10-29 18:24:57 +02:00
Hugo Locurcio cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
Rémi Verschelde ecedc7df0b
Merge pull request #54197 from clayjohn/GLES3-irradiance-map
Fudge irradiance map lookup to avoid precision issues
2021-10-29 14:11:53 +02:00
Rémi Verschelde f0223ea8d3
CI: Update to clang-format 13 using LLVM repo
(cherry picked from commit f42ef8d5f9)
2021-10-28 17:30:52 +02:00
Rémi Verschelde 14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde 87c80f529f
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Lenny Critchley 3d1249a520
Add error condition for Control EXIT_TREE notif 2021-10-28 00:26:57 +01:00
Aaron Franke 8723df767b
Merge pull request #54319 from aaronfranke/3.x-riscv-server
[3.x] Add RISC-V to "server" platform
2021-10-27 15:48:58 -04:00
Aaron Franke 18b1de1983
[3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
Rémi Verschelde 187f293189
Merge pull request #54154 from bjauny/fix_areanotification 2021-10-27 20:38:55 +02:00
PouleyKetchoupp 2a638a9cdf Add X11 events logging for debug purpose
Compiled out by default, just to be used for debugging local builds.
2021-10-27 10:37:46 -07:00
Bastien JAUNY a6ca61797c Checking validity of world reference before using it. Fix #54094. 2021-10-27 19:32:44 +02:00
PouleyKetchoupp 874c9ae89a Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 10:19:16 -07:00
Hugo Locurcio d831836b09
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 17:01:10 +02:00
Rémi Verschelde 23955fc282
Merge pull request #54262 from raulsntos/csproj-globbing-3.x 2021-10-26 21:56:58 +02:00
Rémi Verschelde 5d0ec1779d
Merge pull request #54272 from pycbouh/gdscript-ignore-groups-completion-3.x 2021-10-26 20:02:01 +02:00
Yuri Sizov b3fc278dcf Ignore property groups and categories in GDScript code completion 2021-10-26 20:01:49 +03:00
Rémi Verschelde 8c04e10298
Merge pull request #54271 from nekomatata/fix-bvh-recheck-pairs-crash 2021-10-26 18:49:31 +02:00
Rémi Verschelde c7f4e1d5dd
Android: Properly validate `godot_project_name_string` for Android special chars
Fixes #52659.

(cherry picked from commit 9204a3a50e)
2021-10-26 18:23:47 +02:00
Max Hilbrunner e29126914d
Save all 64 bits of get_ticks_msec() in more cases
(cherry picked from commit 5dc02eb8b0)
2021-10-26 18:23:31 +02:00
Raul Santos ced4f3519d Avoid modifying csproj globbing includes
Check if the found globbing include already matches the new path on
moving scripts to avoid modifying users' csproj files.
2021-10-26 18:21:19 +02:00
PouleyKetchoupp ba424a22d3 Fix crash due to recheck pair process in BVH broadphase
The pair user data wasn't correctly updated in the BVH from the check
pair callback.

This could lead to crashes when the check caused logical unpairing in
physics, then actual unpairing from the broadphase occured and the
physics server tried to delete an already deleted pointer.
2021-10-26 09:17:36 -07:00
Rémi Verschelde fa3fc6ff0d
Merge pull request #54264 from pycbouh/controls-button-font-focus-3.x 2021-10-26 17:34:19 +02:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65 c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Aaron Franke 69e90daae3
Rename "makerst.py" to "make_rst.py"
(cherry picked from commits 8f05e26198
and cce7797a75)
2021-10-26 13:34:36 +02:00
kobewi cef504b955
Fix multiple definitions of Listener2D
(cherry picked from commit 6b68445e4d)
2021-10-26 13:34:33 +02:00
Rémi Verschelde b6e3d73337
Merge pull request #54258 from BastiaanOlij/fix_arvr_resize_issue 2021-10-26 13:34:26 +02:00
Bastiaan Olij 3bd6088663 Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
Rémi Verschelde 656894d596
Merge pull request #54250 from lyuma/gltf_padding_fix_3.x 2021-10-26 08:32:23 +02:00
Lyuma e49f8c5823 3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:17:13 -07:00
Rémi Verschelde 221beb8152
Merge pull request #54241 from akien-mga/3.x-control-rename-input-group 2021-10-25 22:24:15 +02:00
Rémi Verschelde 8ff437822a
Control: Rename `Input` group that confuses GDScript completion
Fixes #47926.
2021-10-25 22:07:20 +02:00
Rémi Verschelde 72427737ae
mbedtls: Backport PR 4819 to fix certs parsing speed
Fixes engine startup time regression described here:
https://github.com/godotengine/godot/issues/43351#issuecomment-847466783

(cherry picked from commit 52a535c030)
2021-10-25 21:16:04 +02:00
Rémi Verschelde 6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00