Juan Linietsky
064fd762fa
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-02 11:17:01 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
neikeq
11b560d6d4
Fix help view not scrolling to the top
2015-12-02 14:01:46 +01:00
Fabio Alessandrelli
1231c795de
Fix Body (and Body2D) add_area / remove_area when area have multiple shapes
2015-12-02 11:30:48 +01:00
Fabio Alessandrelli
3eba84e1d7
Properly update node after clearing shapes in _update_shapes_from_children()
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(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
Rémi Verschelde
ce52160429
Merge pull request #2973 from neikeq/fix_help_copy
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Fix RichTextLabel selection copying
2015-12-02 08:25:47 +01:00
neikeq
c5698fc28e
Fix RichTextLabel copy never called
2015-12-02 08:19:33 +01:00
Rémi Verschelde
7ac31a7209
Merge pull request #2969 from neikeq/fix_bracket_complete
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Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde
7b9dd1ea76
Merge pull request #2968 from neikeq/line_duplicate
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Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq
fc7e313074
Fix script editor not clonning down last line
2015-12-01 19:43:51 +01:00
neikeq
4cbabf9691
ScriptTextEditor: fix auto bracket completion not enabled
2015-12-01 17:43:18 +01:00
Rémi Verschelde
f1f3468f70
Merge pull request #2890 from neikeq/cl_select_children
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Allow selecting CanvasLayer children in canvas editor
2015-12-01 11:20:48 +01:00
Rémi Verschelde
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
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Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d
Enable opus ARM optimisations only on ARM
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i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
Rémi Verschelde
3aa0d0e9fd
Merge pull request #2938 from koalefant/master
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Break into GDScript debugger when new() fails
2015-11-30 07:50:22 +01:00
est31
e1d02e4831
Make the setting unix-only.
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For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Rémi Verschelde
25a2f33093
Merge pull request #2955 from koalefant/missing-colon
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GDScript: fixed highlighting of the next line when colon is missing
2015-11-30 00:09:52 +01:00
koalefant
e52d211b61
GDScript: fixed highlighting of the next line when colon is missing
2015-11-29 23:45:28 +01:00
Rémi Verschelde
5e0419012a
Merge pull request #2954 from koalefant/release-debug-release
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scons: enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 22:25:10 +01:00
Rémi Verschelde
aaca687d21
Merge pull request #2953 from koalefant/png-leak
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Fixed leak when saving PNG-s
2015-11-29 22:15:57 +01:00
koalefant
bd396c5cfa
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
koalefant
2355e1c3b8
Fixed leak when saving PNG-s
2015-11-29 20:11:42 +01:00
Rémi Verschelde
0093d374ac
Merge pull request #2951 from koalefant/text-editor
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Script Editor: automatic indentation after a colon
2015-11-29 17:41:19 +01:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
admix
b2508ca879
Break into GDScript debugger when new() fails
2015-11-29 17:02:52 +01:00
Rémi Verschelde
b0dbcccb6c
Merge pull request #2950 from bojidar-bg/reference-rect2-aabb
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Edit documentation for AABB and Rect2.
2015-11-29 15:26:11 +01:00
Bojidar Marinov
12f2c1378a
Edit documentation for AABB and Rect2.
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Docs for AABB were already present, but had a few mistakes.
2015-11-29 15:56:40 +02:00
Bojidar Marinov
c81c671131
Run -doctool on existing documentation
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Also, s/vecor/vector/
2015-11-29 15:38:47 +02:00
Juan Linietsky
46c5fda91d
-orphan resource explorer dialog + tools menu
2015-11-29 01:08:31 -03:00
Juan Linietsky
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Rémi Verschelde
68c56f81f9
Merge pull request #2940 from TheHX/pr-error-message
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Fix error messages when closing the editor
2015-11-28 21:28:35 +01:00
Franklin Sobrinho
553ec52300
Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when closing the editor
2015-11-28 16:58:10 -03:00
Rémi Verschelde
280d72eb8b
Merge pull request #2937 from koalefant/master
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fixed crash when creating new object with wrong number of arguments (rebased)
2015-11-28 18:15:47 +01:00
admix
bc998c9195
fixed crash when creating new object with wrong number of arguments
2015-11-28 17:30:59 +01:00
Rémi Verschelde
e4c872a260
Merge pull request #2936 from TheHX/pr-container
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Add container automatic update when moving a child node
2015-11-28 17:16:54 +01:00
Franklin Sobrinho
43e1b879d0
Add container automatic update when moving a child node
2015-11-28 13:05:39 -03:00
Franklin Sobrinho
1138103c63
Fix shader loading, making possible load .shd and .sgp from editor
2015-11-27 21:11:20 -03:00
Rémi Verschelde
274b17b636
Merge pull request #2932 from TheHX/pr-editor-help-scroll
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Fix editor help scroll to result
2015-11-28 00:15:02 +01:00
Franklin Sobrinho
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
Rémi Verschelde
d2f9155995
Merge pull request #2927 from akien-mga/pr-references-okam
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Replace hardcoded references to Okam Studio by Godot Engine
2015-11-27 23:59:58 +01:00
Rémi Verschelde
a98eafe3cc
Merge pull request #2930 from vnen/cleaner-opus-build
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Clean up Opus build command arguments
2015-11-27 23:58:41 +01:00
George Marques
4057907cf4
Remove redundant Opus directive definition
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Clean up the build command line another extra bit.
2015-11-27 19:59:50 -02:00
George Marques
fc0c4c6175
Remove Opus extra includes
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Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
2015-11-27 19:59:13 -02:00
Rémi Verschelde
20efb48101
Moved subscene creation from scene menu to an icon on the scene dock
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Based on @Fiona's PR #2220 .
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
Rémi Verschelde
0fd20e1002
Update copyright header in ios xcode templates
2015-11-27 19:34:55 +01:00
Rémi Verschelde
55d56d9b7c
Replace hardcoded references to Okam Studio by Godot Engine
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Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Rémi Verschelde
ed4738fbed
Merge pull request #2926 from Magurosenbei/shader_language_function_validation_fix
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Bug Fix #2541 : Shader language function validation logic
2015-11-27 14:55:49 +01:00
Andrea Chua
67a1c3f136
Bug Fix #2541 : Shader language function validation logic
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ensures that it finds the correct function to validate.
2015-11-27 21:27:06 +08:00