Commit Graph

34127 Commits

Author SHA1 Message Date
foxydevloper 5238740fef Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
pattlebass 82c3e6229b HTML5: Make `OS.get_locale()` match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
Rémi Verschelde 101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Rémi Verschelde 2642fd9136
Merge pull request #62977 from akien-mga/3.x-spriteframes-sort-anims-alphabetically
[3.x] SpriteFrames: Sort animations alphabetically
2022-07-15 00:11:40 +02:00
Hayden e05f969adb Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
Marcel Admiraal 2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
Francois Belair 2ceb93bbef Fix custom res caching sub-res even if no-cache
Fixes #59686, fixes #59752
2022-07-13 11:18:26 -04:00
Rémi Verschelde 66c4047a6c SpriteFrames: Sort animations alphabetically
Fixes #62143.
2022-07-13 15:48:55 +02:00
kleonc 8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Rémi Verschelde 3f0201335e
Merge pull request #62842 from RandomShaper/fix_iphone_input_3.5
[3.5] Flush accumulated input events on iOS
2022-07-11 18:28:04 +02:00
Markus 4abe07c811 Apply S3TC Android/iOS fix to GLES3 2022-07-11 12:12:17 +02:00
Twarit Waikar af3a834d0e VCS: Fix wrong number of args passed into _refresh_commit_list 2022-07-09 23:31:44 +05:30
Hugo Locurcio 28b9e376cf
Improve documentation for HTTPRequest's `timeout` property 2022-07-08 23:25:06 +02:00
Pedro J. Estébanez 0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Rémi Verschelde 875a0dba5a AssetLib: Only notify when unavailable in verbose mode
(cherry picked from commit dc86bce306)
2022-07-08 16:42:03 +02:00
Rémi Verschelde 685cecbd5f AudioStreamPlayer: Clarify that no validation is made on 'bus' name
Supersedes #39605.
Fixes #39585.

(cherry picked from commit eedb729771)
2022-07-08 16:41:41 +02:00
Jan Haller 861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Jan Haller da78e92321 Command line arguments '--version' and '--help' return exit code 0 instead of 255
Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.

(cherry picked from commit e3a8edf536)
2022-07-08 14:54:10 +02:00
Fabio Alessandrelli ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
Rémi Verschelde f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays 2022-07-08 00:15:44 +02:00
Rémi Verschelde 600c1c4dc4
Merge pull request #62708 from madmiraal/fix-40508-3.x 2022-07-07 23:54:45 +02:00
Rémi Verschelde b4fa512e96
Merge pull request #62826 from akien-mga/3.x-reenable-input-accumulation 2022-07-07 23:44:52 +02:00
Kirill Diduk 7b8b91f505 [GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray

For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)

Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.

The classes documentation is updated.

The method 'sort' uses the exisging class "Sorter".

Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144).
2022-07-07 23:24:31 +02:00
Marcel Admiraal 12c5348180 Only include editor/SCsub when building the editor: tools=yes
(cherry picked from commit 2efe9a89bb)
2022-07-07 23:23:27 +02:00
Rémi Verschelde d6bcdd18c3 Input: Re-enable input accumulation disabled by error in 3.4
Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).

In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.

This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037).

Fixes #55037.
2022-07-07 23:04:51 +02:00
Brian Semrau ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Rémi Verschelde c18e18563f
Merge pull request #62786 from timothyqiu/scene-tree-tween-doc
[3.x] Fix cherry-pick mistakes in `SceneTreeTween` doc
2022-07-07 07:44:22 +02:00
Haoyu Qiu e170ddadef Fix cherry-pick mistakes in SceneTreeTween doc 2022-07-07 00:51:50 +08:00
Rémi Verschelde 417f20f06c i18n: Sync classref translations with Weblate 2022-07-06 15:04:01 +02:00
Rémi Verschelde 30ceef93b0 i18n: Sync editor translations with Weblate 2022-07-06 14:59:09 +02:00
Haoyu Qiu b200a011d1 Fix heap-use-after-free when closing a scene with its builtin script open
(cherry picked from commit 61bc7d6576)
2022-07-06 11:45:12 +02:00
PZerua 7a35bf683a Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e71)
2022-07-06 11:44:30 +02:00
Jean-Marc Pelletier ee227b9d09 StyleBox: Document correct methods to draw with a RID
(cherry picked from commit 63d5f31561)
2022-07-06 11:43:04 +02:00
Thakee Nathees da626d8922 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b7052)
2022-07-06 11:39:04 +02:00
Rémi Verschelde 7d8adb2dc5
Merge pull request #62766 from timothyqiu/texture-region-callback
[3.x] Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
2022-07-06 08:38:21 +02:00
Haoyu Qiu f7c144a180 Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Rémi Verschelde 0902165492
Merge pull request #62761 from timothyqiu/line-edit-move
[3.x] Fix LineEdit caret after using arrow key to deselect
2022-07-06 08:03:50 +02:00
Rémi Verschelde c9bb4c993e
Merge pull request #62762 from timothyqiu/icon-color
[3.x] Fix icon color for Label3D and CPUParticles2D
2022-07-06 07:43:14 +02:00
Haoyu Qiu 8d1be8ca35 Fix icon color for Label3D and CPUParticles2D 2022-07-06 12:34:41 +08:00
Haoyu Qiu d86a2d57cf Fix LineEdit caret after using arrow key to deselect 2022-07-06 09:32:39 +08:00
Rémi Verschelde be85923dc5
Merge pull request #54083 from Rubonnek/add_bin_messages_3x 2022-07-05 23:04:15 +02:00
Rémi Verschelde 57e313daaf
Merge pull request #54080 from Rubonnek/add_hex_messages_3x
[3.x] Add error messages `String::hex_to_int` functions, and accept capital X in prefix
2022-07-05 23:04:03 +02:00
Wilson E. Alvarez a97a016381
Add error messages to String::bin_to_int64, and accept capital B in prefix
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-05 11:59:21 -04:00
Wilson E. Alvarez f12a1b6214
Add error messages String::hex_to_int functions, and accept capital X in prefix
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-05 10:16:55 -04:00
Rémi Verschelde 32ef964b0f
Merge pull request #62731 from akien-mga/Janglee123-autocompletion-underscore 2022-07-05 13:31:43 +02:00
Rémi Verschelde 917f2156df
Merge pull request #62729 from m4gr3d/fix_save_scene_crash_bug_3x 2022-07-05 13:03:29 +02:00
janglee 00c6cdd793 GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
2022-07-05 12:29:23 +02:00
Fredia Huya-Kouadio 27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Hansem Ro 193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
Hugo Locurcio 90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00