Rémi Verschelde
e0b20449ad
Merge pull request #15261 from sersoong/2.1-addsettingsopen
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Add open feature to editor autoload settings For 2.1
2018-02-14 17:11:57 +01:00
Pedro J. Estébanez
de9d30d642
Fix crash on save-branch-as-scene
2018-01-10 21:16:37 +01:00
Rémi Verschelde
a0de1b8999
Godot3 exporter: Prevent exporting within project directory
2018-01-06 01:02:32 +01:00
Razah
f5f11b4317
Fix broken Info.plist after copyright update
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Fixes #15293 .
+ misc fixes by @akien-mga.
(cherry picked from commit e3c9a7ed4f
)
2018-01-03 17:15:23 +01:00
Rémi Verschelde
78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
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Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde
0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
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Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong
64ceb0be5b
Add open feature to editor autoload settings
2018-01-02 14:55:35 +08:00
sersoong
960197d143
Porting show in filesystem to property editor
2018-01-01 11:11:23 +08:00
sersoong
e9255375f3
Add Show In File Manager to project manager
2018-01-01 10:32:41 +08:00
Joachim Meyer
6f0b2e5ee4
Fix crash on startup when external editor cannot be found.
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Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde
f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
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Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong
e4de06dff8
Enhanced changeType menu in Scene Tree Dock
2017-12-20 09:05:28 +08:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong
f3bb2d8679
Add copy script path item to script editor
2017-12-15 11:26:32 +08:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rémi Verschelde
20482cd5a4
Merge pull request #14354 from sersoong/2.1-addopenall
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Enhanced 'open' in filesystemdock and fixed some non clang-format style code
2017-12-07 07:38:03 +01:00
sersoong
97c80f84ca
Enhanced 'open' in filesystemdock and fixed some non clang-format code
2017-12-07 08:36:33 +08:00
Rémi Verschelde
b87cbe7994
Merge pull request #14327 from RandomShaper/fix-chmod-error-2.1
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Fix Windows-to-Linux export error (2.1)
2017-12-06 23:16:21 +01:00
Pedro J. Estébanez
c356fbe05f
Fix Windows-to-Linux export error
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Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
Rhody Lugo
a30a78dfdb
disable stop button if the scene is not running
2017-12-05 11:44:49 -04:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
sersoong
1cf15bb847
Change script list menu item to shortcut and add more item
2017-11-21 08:02:01 +08:00
Dmitry Krutskikh
da1b3bfdcb
Add "View FPS" in 3D->Perspective's popup.
2017-11-20 23:09:09 +03:00
Rémi Verschelde
cf13e05d46
Merge pull request #12945 from sersoong/2.1-test
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2.1 - Add open scene feature to dependency_editor.cpp
2017-11-20 09:12:17 +01:00
Rémi Verschelde
28f2e5483e
Merge pull request #12985 from sersoong/2.1-test2
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[2.1]-Add Close All,Close Others Options to script editor
2017-11-20 09:00:49 +01:00
sersoong
19d2ba2b08
Fix TextureRegionEditor's snap mode is not initial bug.
2017-11-20 09:15:49 +08:00
sersoong
320ee1851f
Porting 3.0 filessytem_dock's context menu to 2.1
2017-11-19 11:21:36 +08:00
George Marques
fa000c6327
Fix build error caused by cherry-pick from 3.0
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Problematic commit: 5e4f092ac
2017-11-17 20:54:35 -02:00
George Marques
5e4f092acd
Make resources edited by plugins be sent as reference
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This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 16:43:51 -02:00
sersoong
88b5287731
Add Close All,Close Other Tabs to script editor
2017-11-17 21:42:01 +08:00
sersoong
886aac981c
Add open scene feature to dependency_editor.cpp
2017-11-15 15:50:32 +08:00
sersoong
875fd90467
Add more template to Script_Create_dialog.cpp
2017-11-13 14:31:51 +08:00
Geequlim
9f24aefdc8
Add null check to fix crashing with debugger
2017-11-09 18:28:52 +08:00
sersoong
66e76236b1
add copy button to sprite_frames_editor
2017-10-26 20:34:22 +08:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
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- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia
61b3c1a29f
Removed duplication of 'later in' on "No main scene has ever been defined" alert ( #12237 )
2017-10-20 08:27:09 +07:00
RCurtis
5fe2ce8199
Fixed duplicate signal connection
2017-10-17 18:34:50 -04:00
Rémi Verschelde
8122d943c4
Merge pull request #12040 from Shin-NiL/2.1
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Allows to export PCK/ZIP without templates
2017-10-11 23:02:31 +02:00
Rémi Verschelde
7b5310753e
Merge pull request #11977 from DmitryKrutskikh/filter-input-events-in-project-manager
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Skip unhandled input events on asset library tab. (2.1)
[ci skip]
2017-10-11 22:31:53 +02:00
Rémi Verschelde
b1ea083b3f
Merge pull request #11863 from marcelofg55/conv_scripts_exp
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Added an experimental convert scripts option for godot3 export
2017-10-11 22:21:46 +02:00
Dmitry Krutskikh
fa08388c29
Skip unhandled input events on asset library tab.
2017-10-11 22:46:36 +03:00
Shin-NiL
5f0067a7ee
Allows to export PCK/ZIP without templates
2017-10-11 15:25:02 -03:00