Rémi Verschelde
e0cc5209ff
Merge pull request #36624 from Calinou/doc-improve-array
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doc: Mention concatenation using the `+` operator in Array
2020-02-28 07:04:28 +01:00
Hugo Locurcio
8d53562954
doc: Mention concatenation using the `+` operator in Array
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This closes https://github.com/godotengine/godot-docs/issues/2452 .
2020-02-27 23:34:16 +01:00
Hugo Locurcio
b89a37269b
Improve documentation related to fixed physics processing
2020-02-27 22:23:46 +01:00
Rémi Verschelde
f9d93ee819
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
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Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27 21:10:09 +01:00
Rémi Verschelde
2b3431e2b7
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
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Improve the `Node.add_child_below_node()` documentation
2020-02-27 19:44:27 +01:00
Hugo Locurcio
393a3c3122
Improve the `Node.add_child_below_node()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/2730 .
2020-02-27 18:41:18 +01:00
Yuri Roubinsky
15e757ec60
Docs for some nodes in visual shader(part 3)
2020-02-27 09:12:08 +03:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
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Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
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Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania
c143b5c677
Flushes commands just before the navigation server is destroyed
2020-02-26 09:42:51 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
Lunadin
4e226dc0d6
Docs: Improved wording and added links
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- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Rémi Verschelde
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
Mateo Dev .59
9e8e5ebdc7
Core: Change _Marshall class inherit from Reference to Object
2020-02-24 10:45:19 -03:00
Rémi Verschelde
048f4f8305
doc: Sync classref with apparent Variant return type changes
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Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
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Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Michael Alexsander
e9244c4c23
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
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Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
2020-02-19 21:24:28 +01:00
Rémi Verschelde
28bb2806f1
doc: Sync classref with current source
2020-02-19 09:55:47 +01:00
Rémi Verschelde
49fec646cb
Fix compilation warnings and re-enable werror=yes on Travis
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Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.
Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.
Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).
GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.
Treat glslang headers are system headers to avoid raising warnings.
Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.
Fixes #36132 .
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a
Added utility functions to the new NavigationServer:
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- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
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DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
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Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
77b05256d6
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
Fabio Alessandrelli
9eea2cf9d6
Add documentation for new DTLS features.
2020-02-17 12:47:13 +01:00
Rémi Verschelde
cd0c1735fd
Merge pull request #36277 from madmiraal/fix-visual_server-bindings
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Fix VisualServer bindings.
2020-02-17 09:51:41 +01:00
Marcel Admiraal
b6c9c6261d
Fix VisualServer bindings.
2020-02-17 07:07:28 +01:00
Yuri Roubinsky
ed05e27c81
Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 08:21:10 +03:00
Hugo Locurcio
64fac9dd5d
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
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This closes #36268 .
2020-02-17 00:07:44 +01:00
Rémi Verschelde
4a5eab05f5
Merge pull request #36182 from KoBeWi/how_to_text_file
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Remove TextFile from public API
2020-02-14 17:41:55 +01:00
Tomasz Chabora
591cd3fd84
Remove TextFile from public API
2020-02-14 15:46:16 +01:00
Rémi Verschelde
3dea5fd631
Remove incomplete battery status/power API
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It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770 .
2020-02-14 13:43:32 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
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Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
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Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
f3f05dc89e
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
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Remove deprecated sync and slave networking keywords
2020-02-13 10:48:26 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
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Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
8d00a3a536
Remove deprecated PacketPeer allow_object_decoding
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It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.
It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
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Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Yuri Roubinsky
bc647393ba
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:43:43 +03:00
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
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Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Rémi Verschelde
0bdd748d34
doc: Add BaseMaterial3D strings ported from SpatialMaterial
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Follow-up to #36135 .
2020-02-12 15:23:26 +01:00
Rémi Verschelde
1206bdb71b
Remove deprecated PhysicsBody friction and bounce parameters
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They were replaced in 3.1 by PhysicsMaterial properties via #12403 .
2020-02-12 13:39:55 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
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doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00