Commit Graph

4287 Commits

Author SHA1 Message Date
Pedro J. Estébanez e14c5186e2 Fix newlines not honored in Windows console
This is relevant when building with `windows_subsystem=console`.
2022-10-11 10:09:50 +02:00
Micky fe56c1ff75 Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
Rémi Verschelde 28f642097a Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde 3c413cf008 Merge pull request #67200 from bruvzg/fix_win_gcc_warn
[Windows] Fix GCC MinGW warnings.
2022-10-10 17:42:19 +02:00
Fabio Alessandrelli 15a8e17b87
Merge pull request #67184 from zaevi/web_fix_GodotJSWrapper_object_type
[Web] Fix `Object` type in GodotJSWrapper.
2022-10-10 17:41:10 +02:00
bruvzg 379df32a98
[Windows] Fix GCC MinGW warnings. 2022-10-10 17:43:49 +03:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Zae bf61af6ae9 Fix Object type in GodotJSWrapper. 2022-10-10 19:28:43 +08:00
bruvzg 73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale. 2022-10-10 10:32:41 +03:00
Jason Knight c2d7f7fb4c Change auto to default in cursor css settings. 2022-10-07 10:53:49 -06:00
Rémi Verschelde b28c39d2f5 Merge pull request #67021 from RandomShaper/window_create_ret_madness
Harmonize return values of `window_create()` in rendering drivers
2022-10-07 14:22:53 +02:00
Pedro J. Estébanez e821e9d2a2 Harmonize return values of window_create() in rendering drivers 2022-10-07 11:31:54 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde 6c58327c69 Merge pull request #66965 from bruvzg/win_llvm
[Windows] Fix LLVM MinGW build.
2022-10-06 08:57:29 +02:00
Rémi Verschelde c2c9a582da Merge pull request #64815 from RandomShaper/default_cpu_count
Improve default `OS`'s CPU count getter
2022-10-06 08:55:51 +02:00
bruvzg 6afb2d0225
[Windows] Fix LLVM MinGW build. 2022-10-06 09:30:25 +03:00
Fredia Huya-Kouadio ea9bb98f26
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Cleanup of the Android cursor shape logic
2022-10-05 13:07:34 -07:00
Fredia Huya-Kouadio ffe0e3970f Cleanup of the Android cursor shape logic 2022-10-05 11:57:57 -07:00
Pedro J. Estébanez 6bf02c0162 Keep a single, portable implementation of `OS::get_processor_count()` 2022-10-05 20:10:47 +02:00
Fredia Huya-Kouadio 38113acf0d
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fix null in android keyboard handling.
2022-10-05 10:51:58 -07:00
Jason Knight 88df3e8d53 Fix null in android keyboard handling. 2022-10-05 11:17:02 -06:00
Fredia Huya-Kouadio 3178b042b3 Fix the gradle build configuration for the Android platform following https://github.com/godotengine/godot/pull/66242 2022-10-05 08:41:48 -07:00
Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde 33f4c5282f Merge pull request #64819 from RandomShaper/enhance_thread_funcs
Enhance portability of threading
2022-10-05 11:42:35 +02:00
Rémi Verschelde 4bf3199000 Merge pull request #64886 from Calinou/web-editor-add-local-web-server-2
Replace local web server setup for web editor with a Python-based solution
2022-10-05 08:36:19 +02:00
Rémi Verschelde 2c94470dd1 Merge pull request #63983 from Calinou/scons-linux-execinfo-musl
Automatically use execinfo for crash handler on *BSD and musl-based Linux
2022-10-05 08:29:59 +02:00
Hugo Locurcio 8e04bffbcf
Automatically use execinfo for crash handler on *BSD and musl-based Linux
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 19:40:19 +02:00
Hugo Locurcio 1be1b15a57
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-10-04 19:39:27 +02:00
Pedro J. Estébanez 958ecf55fe Enhance portability of threading 2022-10-04 11:43:28 +02:00
Rémi Verschelde 4eaa59d0ed Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux
Remapped the numpad keys on linux when numlock is off
2022-10-04 11:29:01 +02:00
Rémi Verschelde 68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde b7c68b343d Merge pull request #66832 from bruvzg/cmd_p_fix
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
Rémi Verschelde 02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde 9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rémi Verschelde cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Hugo Locurcio 1c6c72caf1
Rename `Engine.target_fps` and associated project setting to `max_fps`
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
bruvzg bfbbe9c1d0
[macOS] Fix ⌘ + . + other modifier triggering twice. 2022-10-03 20:44:50 +03:00
MladoniSzabi cc0fd7e783 Remapped the numpad keys on linux when numlock is off
On Linux, when using the numpad while numlock is off doesn't do
anything. Made the numpad keys map to the correct control keys.

Resolves: #54814.
2022-10-03 12:53:42 +01:00
Rémi Verschelde f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde 82b87d7a17 Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.

There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Matthew Munro (mam552) 0f5b448a9c Fix inconsistent window state on X11.
Fixes #66413.
DisplayServerX11 tracks some internal state about whether the window is
fullscreen, minimized, maximized or none. This commit queries the
display server when the window changes, so that this internal state can
be correctly updated.
2022-10-01 16:01:28 -06:00
Rafał Mikrut 2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde e5857bd6c7 Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00
Zae 186ca020b3 Fix ScrollContainer touch-scrolling not working. 2022-09-29 01:47:03 +08:00
Rémi Verschelde 85fe6ecc32 Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00