Rémi Verschelde
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e1c1d7d1d7
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
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Hein-Pieter van Braam
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411ee71b4d
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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
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2017-02-13 12:50:02 +01:00 |
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Hein-Pieter van Braam
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0f687f0ccb
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Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
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2017-02-13 10:37:47 +01:00 |
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Juan Linietsky
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04c749a1f0
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New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
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2017-01-13 10:45:50 -03:00 |
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Juan Linietsky
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
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Juan Linietsky
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cf5778e51a
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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
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2016-10-05 01:26:35 -03:00 |
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