Commit Graph

3310 Commits

Author SHA1 Message Date
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Rémi Verschelde 60d89d0ab3
Merge pull request #17854 from BastiaanOlij/fix_vehicle_body
Improve side impulse calculation
2018-04-03 23:12:17 +02:00
Rémi Verschelde 7b1c661269
Merge pull request #17914 from Rubonnek/add-signal-to-videoplayer
Added signal to VideoPlayer to notify when the video finished playing
2018-04-03 22:06:47 +02:00
karroffel 4303fbca5a fix bone scale/rotation in AnimationPlayers
fixes #17325.

The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
2018-04-03 16:43:50 +02:00
Rémi Verschelde a10be201de
Merge pull request #17902 from Noshyaar/outline
Mesh: fix crash when creating mesh outline from QuadMesh
2018-04-03 11:55:01 +02:00
Paulb23 f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Wilson E. Alvarez 747c65272d
Added signal to VideoPlayer to notify when the video finished playing 2018-04-01 23:40:26 -04:00
Poommetee Ketson a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Benedikt Bär 84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
Bastiaan Olij a36e5951ff Improve side impulse calculation 2018-03-30 09:30:38 +11:00
Rémi Verschelde 01bb39ac3f
Merge pull request #17321 from LinkDoyle/issue_16350
Fix switching WindowDialog types leaves garbage buttons
2018-03-23 11:38:59 +01:00
Rémi Verschelde f720d86b0b
Merge pull request #17555 from poke1024/add-worldenv-warning
Warn about WorldEnvironment being ignored
2018-03-23 11:27:03 +01:00
Rémi Verschelde 8cfca7726f
Merge pull request #17571 from kubecz3k/cam-disable
a way to ensure that camera is disabled
2018-03-23 11:08:44 +01:00
Rémi Verschelde 5f0ea4ddcf
Merge pull request #17612 from robfram/fix-richtextlabel-bbcode
Fix bad rendering of BBCode tables in `RichTextLabel`
2018-03-23 10:22:33 +01:00
Ruslan Mustakov 47747718d6 Fix oversampled font artifacts after resize
Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.
2018-03-19 20:44:26 +07:00
Rémi Verschelde cc8f7c78af
Merge pull request #17618 from groud/fix_gridcontainer
Fixes wrong calculation of gridcontainer's children size
2018-03-19 10:12:20 +01:00
Gilles Roudiere 896e5a64d3 Fixes wrong calculation of gridcontainer's children size 2018-03-18 22:33:17 +01:00
robfram 5358befb41 Fix bad rendering of BBCode tables in `RichTextLabel`
Text overflowed canvas as tables didn't calculate correctly the width
of their columns. They used the whole table width available for each
column. Also, the `cell` parameter was wrongly parsed if used with its
optional argument (expand ratio).

This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the
distribution of the full table width between columns, but it overrides
automatically the `expand` flag if the column is smaller than it could
be, to allow a better UX out-of-the-box. It keeps the `expand_ratio`
flag to let the user customize how every column grows in relation to
the rest.

Partially fix #6289.
2018-03-18 18:06:24 +01:00
Jakub Grzesik f78c7353ea a way to ensure that camera is disabled 2018-03-17 10:57:04 +01:00
Fabio Alessandrelli c531262190
Merge pull request #16947 from Faless/ui_actions
GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
Bernhard Liebl 29d305599d Warn about WorldEnvironment being ignored 2018-03-16 11:21:57 +01:00
Rémi Verschelde f17c35b447
Merge pull request #17537 from Noshyaar/intcam
InterpolatedCamera: use internal_process
2018-03-16 08:10:37 +01:00
Poommetee Ketson 6b22ec5f6c InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
Hein-Pieter van Braam 99f286e23f
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
Fix gesture events being blocked
2018-03-15 23:13:04 +01:00
Hein-Pieter van Braam 64b336b367
Merge pull request #17293 from bncastle/basebutton_fix_pressed
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15 22:58:49 +01:00
Rémi Verschelde fe93459ef9
Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
Alexander Holland a3d2f59dbe expose itemlist.unselect_all() 2018-03-13 16:46:25 +01:00
Alexander Holland 73146af740 expose Itemlist.move_item and optimize functionality 2018-03-13 15:19:43 +01:00
Rémi Verschelde c81356153e
Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde 96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde 931f669b30
Merge pull request #17114 from poke1024/fix15719
Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
Rémi Verschelde 88c1430613
Merge pull request #17314 from robfram/complete-path-15813
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13 12:16:51 +01:00
Rémi Verschelde 6d97fbdfc1
Merge pull request #17359 from AlexHolly/completion-edge-jump
Auto completion edge jump
2018-03-13 12:01:14 +01:00
Rémi Verschelde b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Rémi Verschelde 6e491ff283
Merge pull request #17383 from poke1024/colorpicker-tweaks
Better tab support for color picker
2018-03-13 11:42:51 +01:00
Rémi Verschelde ada1357dfd
Merge pull request #17422 from robfram/fix-radial-textureprogress
Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13 11:25:49 +01:00
Rémi Verschelde b1c9a7c757
Merge pull request #17410 from groud/fix_grid_container
Fixes infinite loop in GridContainer
2018-03-13 10:34:31 +01:00
Rémi Verschelde c446231a6e
Merge pull request #17191 from garyo/fix_grid_cont
Fix infinite loop in GridContainer layout
2018-03-13 10:34:20 +01:00
Rémi Verschelde 7e246a0cb7
Merge pull request #17432 from ShyRed/tilemapupdate
Update TileMap when its TileSet changes
2018-03-13 09:30:38 +01:00
Bernhard Liebl 8277bf29a4 Various ui tweaks for color picker 2018-03-12 13:58:31 +01:00
ShyRed 67f4944a21 Update TileMap when its TileSet changes
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
Alexander Holland 11e40d3700 expose Itemlist.is_anything_selected 2018-03-11 03:01:16 +01:00
robfram 7991bd168d Implement line clipping for `TextureProgress` to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.

Fix #17364.
2018-03-10 20:51:42 +01:00
Gary Oberbrunner 561e57df13 Fix infinite loop in GridContainer layout
I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
2018-03-10 14:38:35 -05:00
ShyRed a23c0877f1 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Gilles Roudiere 44cb8eb3a2 Fixes infinite loop in GridContainer 2018-03-10 14:01:20 +01:00
Bernhard Liebl b553b38e7b AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
Alexander Holland e36dd4282b auto-completion edge jump
arrow up/down jumps to end/start on edges
2018-03-09 17:31:07 +01:00
Rémi Verschelde 079b919b41
Merge pull request #17341 from poke1024/fix16461
Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde 0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00