Michael Alexsander
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cb1a648f42
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Fix several issues in ´TabBar´
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2022-01-12 00:17:36 -03:00 |
Rémi Verschelde
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fcc2648e18
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Fix missing arg name in bindings for GDExtension API
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2022-01-07 14:24:06 +01:00 |
rafallus
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b4abb73ea5
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Inspector property array for `TabBar`
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2022-01-05 12:23:11 -06:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
Nathan Franke
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41a20171eb
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
kobewi
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ea7cc1dea9
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Rename minimum_size_changed() method
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2021-12-06 14:02:34 +01:00 |
ator-dev
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8c2b7ea537
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Prevent hidden tab close buttons from intercepting input [4.0]
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2021-11-29 20:25:42 +00:00 |
Lightning_A
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e078f970db
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
Aaron Franke
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3c0fdcc8ac
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Use "enum class" for input enums
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2021-11-12 15:37:54 -06:00 |
Michael Alexsander
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4c563a51c3
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Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
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2021-10-28 13:10:44 -03:00 |
Michael Alexsander
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96fdb030ec
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Fix uninteractable singular tab in `TabBar`
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2021-10-27 16:13:04 -03:00 |
Robin Arys
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2203670ccc
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Fix Tabs crash where it still tries to detect the clicked tab even if there are none
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2021-10-20 18:26:10 +02:00 |
Michael Alexsander
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67acb7de6e
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Rename `Tabs` to `TabBar`
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2021-10-19 11:37:31 -03:00 |