Yuri Roubinsky
7abb09ecf4
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
2019-11-22 18:28:59 +03:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rafał Mikrut
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
Yuri Roubinsky
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
Yuri Roubinsky
d2fd2f32fc
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 13:11:04 +03:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Yuri Rou
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
Chaosus89
c188c5597f
Removed useless code from Switch in visual shader
2019-09-05 09:07:13 +03:00
Chaosus89
a79d8e3b8f
Some improvements for Switch node in visual shaders
2019-09-03 15:11:02 +03:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
Chaosus
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
...
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
...
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
Chaosus
4131b2b891
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-04-29 21:04:11 +03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Windy Darian
52538b200f
Fix saturate ScalarFunc in Visual Shader
...
Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
clayjohn
b78a384921
change hint_color to hint_albedo for sampler2ds
2019-02-04 22:12:25 -08:00
Juan Linietsky
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
Marcelo Fernandez
e4db15471b
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17 18:31:22 -03:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00