Rémi Verschelde
1adcd0327f
Merge pull request #64806 from Zylann/graph_node_protected_validate_property
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Make GraphNode::_validate_property protected so GraphNode can be inherited
2022-08-25 07:30:42 +02:00
Haoyu Qiu
a90c348a86
Fix missing URL text in the classref
2022-08-25 13:10:54 +08:00
Aaron Franke
394d058420
Rename 2D NoiseTexture to NoiseTexture2D
2022-08-24 22:44:42 -05:00
clayjohn
861c5bff0e
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-24 18:51:18 -07:00
Raul Santos
6468f9b37c
Add MustBeVariant attribute and analyzer
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- MustBeVariant attribute can be used to enforce that generic types must
be a marshable from/to Variant.
- Also renames all diagnostic ids to be valid unicode identifiers.
2022-08-25 01:47:40 +02:00
Ignacio Roldán Etcheverry
6e390fa9ab
Merge pull request #64846 from aaronfranke/no-server
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Remove mentions of the Server platform from the Mono module
2022-08-25 01:24:19 +02:00
Rémi Verschelde
ca5c3d6df9
Fix ParticlesMaterial build after #61238
2022-08-25 00:52:37 +02:00
Rémi Verschelde
9d0b3d7aaa
Merge pull request #64844 from RandomShaper/fa_access_type
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Add `FileAccess::get_access_type()`
2022-08-25 00:24:28 +02:00
Rémi Verschelde
efedef8eb1
Merge pull request #64837 from YuriSizov/control-disconnect-from-everything-and-free-yourself
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Disconnect Control from theme resources to avoid issues on destruction
2022-08-25 00:04:17 +02:00
Rémi Verschelde
bb6d771397
Merge pull request #64843 from Faless/mp/4.x_encode_fix
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[MP] Fix variant serialization after variant size change.
2022-08-25 00:02:07 +02:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
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Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
Pedro J. Estébanez
aed350072f
Avoid spurious alloc error in SPIRV-Reflect
2022-08-24 22:53:28 +02:00
benbot
9c1bcdcf1a
removes unused skeleton functions and stray comments in RigidDynamicBody3D
2022-08-24 16:49:39 -04:00
Marc Gilleron
22fcdffd17
Make GraphNode::_validate_property protected so GraphNode can be inherited.
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It's not about overriding or accessing `_validate_property`,
but since `_validate_property` became a multilevel method,
the GDCLASS macro now tries to access the one from the parent class,
which causes a compiling error if the parent class declares
`_validate_property` as private.
2022-08-24 21:29:32 +01:00
Jonathan Nicholl
6ff41a3fcd
Fix Blender file path check to require a directory
2022-08-24 16:08:01 -04:00
Aaron Franke
09551c3d2b
Remove mentions of the Server platform from the Mono module
2022-08-24 14:56:40 -05:00
fabriceci
59bf35f3df
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24 21:23:11 +02:00
Rémi Verschelde
d0a2a4c981
Merge pull request #64531 from madmiraal/fix-63972-2
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Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:29 +02:00
Ignacio Roldán Etcheverry
686286ed9d
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
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C#: Add grouping attributes for properties.
2022-08-24 20:09:47 +02:00
Pedro J. Estébanez
8c6b2fbb90
Add FileAccess::get_access_type()
2022-08-24 20:06:34 +02:00
Rémi Verschelde
46376d83ba
Merge pull request #64835 from MarcusElg/stringtestcasecomments
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Some formatting changes to string testcase comments
2022-08-24 20:06:09 +02:00
Max Hilbrunner
90640668ef
Merge pull request #64734 from Mickeon/docs-percent-visible
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Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
Max Hilbrunner
361c6bdc95
Merge pull request #62988 from jtnicholl/animation_library_docs
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Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
Fabio Alessandrelli
75de626781
[MP] Fix variant serialization after variant size change.
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The bit mask used for the type when compressing variants in the
Multiplayer API became too small to represent all variant types.
This commit expand the mask, which means we no longer have an extra bit
in the "meta" byte we use to store encoding information.
The extra bit was only used in case of booleans to store the value and
since booleans do not require extra encoding information we use those 2
bits to store the value instead.
2022-08-24 19:46:55 +02:00
Max Hilbrunner
b466c834d5
Merge pull request #64793 from rburing/concave_area_docs
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Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
Ignacio Roldán Etcheverry
e172b1aa91
Merge pull request #64743 from raulsntos/dotnet6-signal-analyzer
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Improve C# signal analyzer errors
2022-08-24 19:28:47 +02:00
Rémi Verschelde
b7d2ba12c8
Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix
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Make `Menu/OptionButton` item auto-highlight behave better
2022-08-24 19:07:25 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
Yuri Sizov
bb5fa91a6b
Disconnect Control from theme resources to avoid issues on destruction
2022-08-24 18:50:04 +03:00
Rémi Verschelde
c8c0f21880
Merge pull request #64780 from YuriSizov/editor-color-conversion-map
2022-08-24 16:49:51 +02:00
Marcus Elg
acd9736fc9
Formatting changes to string test comments
2022-08-24 16:23:53 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k
2022-08-24 16:05:59 +02:00
Yuri Sizov
5d14d08702
Merge pull request #59226 from Rindbee/better-setters-in-gui-controls
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Improve the setters in gui, return directly if the value does not change.
2022-08-24 17:03:54 +03:00
Rémi Verschelde
dc185278a9
Merge pull request #64823 from derammo/derammo_fix_trivial_resource_saver_arg_name
2022-08-24 15:55:23 +02:00
Rémi Verschelde
a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script
2022-08-24 15:41:57 +02:00
Micky
14feea59fb
Improve `percent_visible` and `visible_characters` description
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Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
Yuri Sizov
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
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Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
Ignacio Roldán Etcheverry
d28f374b0e
Merge pull request #64817 from raulsntos/csharp-named-colors
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Update C# named colors to use HEX codes
2022-08-24 15:01:34 +02:00
Yuri Sizov
c78cbb523f
Extract editor color map and simplify SVG color conversion
2022-08-24 15:59:14 +03:00
Rémi Verschelde
96194628df
Merge pull request #64346 from firefly2442/patch-1
2022-08-24 14:36:07 +02:00
Raul Santos
a0da258401
Use pattern matching to simplify `Equals`
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- Simplify and unify `Equals` implementation of C# struct types
- Also add pattern matching to replace a cast in `DebuggingUtils`
2022-08-24 14:15:33 +02:00
derammo
0ba2e999df
implemented right click on Tree control header
2022-08-24 08:10:40 -04:00
Micky
06a8113576
Rename Polygon2D.`invert_enable` to end with "d"
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Polygon2D.`invert_enable` -> `invert_enabled`
Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
derammo
672fa94fb8
fix arg naming in ResourceFormatLoader extension
2022-08-24 06:49:03 -04:00
Rémi Verschelde
b1f392c25e
Remove VisualScript module for 4.0
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As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting ,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Raul Santos
22a3c585c2
Update C# named colors to use HEX codes
2022-08-24 10:46:06 +02:00
Yuri Rubinsky
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor
2022-08-24 11:19:41 +03:00
Raul Santos
665621aa1b
Avoid printing an error in GetChildOrNull
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`GetChildOrNull` won't print an error when the given index is out of range,
similar to how the LINQ `ElementAtOrDefault` method works.
2022-08-24 10:10:47 +02:00