Rémi Verschelde
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fff4240bb4
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Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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2020-02-11 12:05:19 +01:00 |
Juan Linietsky
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b509c814fc
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
Juan Linietsky
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4949d578f2
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Dynamic objects in GIProbes are now affected by propagation parameter.
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2020-02-11 12:05:05 +01:00 |
Juan Linietsky
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d6e4b45994
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More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
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2020-02-11 12:05:04 +01:00 |
Juan Linietsky
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da0457fa29
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
Juan Linietsky
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971ce680f2
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Fixes to how anisotropy is handled, makes it work on nvidia.
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2020-02-11 12:04:56 +01:00 |
Juan Linietsky
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2af701fa03
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Use a different strategy to get textures from GPU (via buffers), for more compatibility.
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2020-02-11 12:04:54 +01:00 |
Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
Juan Linietsky
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6ee2f5e6b6
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
Juan Linietsky
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965185c765
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Better GIProbe quality settings.
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2020-02-11 12:03:23 +01:00 |
Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
Juan Linietsky
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9d7b7f931b
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |