Rémi Verschelde
51a10feb9d
Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold
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Tweak editor select mode drag threshold for better usability
2021-07-17 19:37:11 +02:00
reduz
7d20d78847
Fix duplicate selection in SceneTree
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* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.
This may be a bug in Godot 3.x too, recommend checking.
2021-07-17 13:35:28 -03:00
Juan Linietsky
deeec8894a
Merge pull request #50530 from reduz/create-popups-on-demand
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Create many types of popups on demand
2021-07-17 12:28:41 -03:00
reduz
a3fb76cd45
Create many types of popups on demand
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* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.
Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Rémi Verschelde
7537875d86
Merge pull request #50547 from pycbouh/editor-theme-eagerly-grab-focus-on-popup-and-never-let-go
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Fix focus behavior in the Add Item Type dialog of the Theme editor
2021-07-17 14:39:13 +02:00
Yuri Sizov
4bcdbf1280
Fix focus behavior in the Add Item Type dialog of the Theme editor
2021-07-17 13:20:10 +03:00
Fabio Alessandrelli
76b0030821
Merge pull request #39610 from Meriipu/master_resourcename
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WebSocketServer: Expose the resource name the client used
2021-07-17 10:55:11 +02:00
Rémi Verschelde
b079715563
Merge pull request #50520 from pycbouh/editor-theme-fixup
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Fix control picker in the Theme editor
2021-07-17 09:29:56 +02:00
Rémi Verschelde
dfe2630b41
Merge pull request #50513 from Geometror/displayserver-add-override
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Modernize display_server_... headers and make style consistent (use override keyword)
2021-07-17 07:54:18 +02:00
Meriipu
1475f617a3
Expose the resource name the client used to the websocket server
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This information is exposed to the websocket server through the
client_connected-signal.
example.com/chat?id=10 gives the resource name "/chat?id=10"
2021-07-17 07:48:18 +02:00
Hugo Locurcio
9fc2849a57
Add error marking to the shader error console output
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This makes it possible to see where the shader error is without
having to look at the trace printed below the source code.
2021-07-17 03:05:11 +02:00
Fabio Alessandrelli
de83ee57e5
Merge pull request #38313 from Calinou/hlm-default-enable-compression
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Enable range coder compression by default in NetworkedMultiplayerENet
2021-07-16 22:26:34 +02:00
Hugo Locurcio
97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
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From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.
Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.
Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
Hendrik Brucker
38578a8095
Modernize Display server to use override keyword
2021-07-16 21:39:13 +02:00
Yuri Sizov
d82ec336d9
Fix control picker in the Theme editor
2021-07-16 21:32:58 +03:00
Lightning_A
e3e8c234e4
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-16 12:20:08 -06:00
Fabio Alessandrelli
0e265b047e
Merge pull request #46554 from likeich/is_server_quiet_failure
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MultiplayerAPI is_network_server Fails Silently
2021-07-16 20:04:41 +02:00
Hugo Locurcio
523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
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Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
Haoyu Qiu
7eec8334d4
Fix missing locale names
2021-07-16 23:07:07 +08:00
Hugo Locurcio
ac52178850
Tweak editor select mode drag threshold for better usability
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- Use a smaller drag threshold (8 pixels instead of 10 pixels).
- Scale the 2D editor drag threshold with the zoom to make it
work the same regardless of the current zoom level.
2021-07-16 06:17:40 +02:00
reduz
76e25438c9
Fixes to forward mobile
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* use valid format for framebuffer: VK_FORMAT_A2B10G10R10_UNORM_PACK32
* Unfortunately cant be used for compute.
* Mobile will need to do refprobe, sky, mipmapblurring using raster.
2021-07-15 21:05:58 -03:00
Hugo Locurcio
195065db78
Display the class name in the description
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- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-16 01:14:01 +02:00
Rémi Verschelde
60add98a4c
Merge pull request #49328 from nekomatata/sync-to-physics-3d
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Support for 3D sync to physics
2021-07-15 23:18:59 +02:00
Rémi Verschelde
7aa44bef1e
Merge pull request #49327 from nekomatata/sync-to-physics-2d
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Move sync to physics to StaticBody2D
2021-07-15 23:18:08 +02:00
PouleyKetchoupp
7f92127959
Support for 3D sync to physics
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Same implementation as in 2D.
2021-07-15 10:15:13 -07:00
PouleyKetchoupp
d12b44ca13
Move sync to physics to StaticBody2D
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Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.
Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
Rémi Verschelde
008a3f23ff
Merge pull request #41788 from EricEzaM/PR/proj-settings-fix
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Improve UI for creating and editing plugins.
2021-07-15 19:11:06 +02:00
Juan Linietsky
28ee24b971
Merge pull request #50484 from reduz/fix-instance-set-binding-on-create
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Add ability to set object instance binding on creation
2021-07-15 14:04:04 -03:00
Rémi Verschelde
296b713ee8
Merge pull request #50481 from reduz/install-android-build-sources
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Added ability to load Android build sources from file.
2021-07-15 18:22:26 +02:00
Yuri Roubinsky
14d5b47a27
Prevent error if varying assigned but not used (push warning instead)
2021-07-15 18:07:19 +03:00
reduz
b5d5d13f56
Add ability to set object instance binding on creation
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* Required by binding generators
* Makes it easier to create the bindings on construction.
2021-07-15 11:41:57 -03:00
Rémi Verschelde
9427bf3842
Merge pull request #50480 from Faless/js/4.x_ci
2021-07-15 16:20:17 +02:00
Rémi Verschelde
64fb4fac89
Merge pull request #49996 from Chaosus/shader_localvar_warning
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Added a shader warning about unused local variable
2021-07-15 16:19:22 +02:00
Fabio Alessandrelli
9a044d95fc
Re-enable JavaScript CI (with no WebXR until fixed).
2021-07-15 15:34:13 +02:00
Fabio Alessandrelli
7431586286
[HTML5] Make threads build the default.
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Non-threads build are broken anyway.
2021-07-15 15:33:39 +02:00
Juan Linietsky
3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
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Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15 10:16:39 -03:00
reduz
6639cc9853
Addes ability to load build sources from file.
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* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.
This makes Android development easier.
2021-07-15 10:14:08 -03:00
Rémi Verschelde
f79e79d479
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
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Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15 15:11:21 +02:00
Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
912792cfe6
Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol
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Do not change scene on save when debugging
2021-07-15 14:24:55 +02:00
Rémi Verschelde
aedde03424
Merge pull request #50476 from akien-mga/mono-remove-info-dialog
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Mono: Remove info dialog discouraging use in production
2021-07-15 14:23:54 +02:00
Rémi Verschelde
6ddaebc091
Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0
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Add the ability to reorder array elements from the inspector
2021-07-15 14:01:31 +02:00
Eric M
3ca25ffe8a
Added Node name to print() when printing Nodes.
2021-07-15 21:48:58 +10:00
Rémi Verschelde
eb23e52542
Merge pull request #50314 from fabriceci/fix-2d-moving-platform-4
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Fixing 2D moving platform logic
2021-07-15 13:32:34 +02:00
Nathan Franke
022a061571
Do not update scene tree dock when node edited outside of it
2021-07-15 05:42:34 -05:00
Rémi Verschelde
47d460f2b7
Merge pull request #50474 from JFonS/fix_range_const_iterator
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Fix equality operators in List's ConstIterator
2021-07-15 11:57:32 +02:00
fabriceci
cee814e4df
Fixing 2D moving platform logic
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Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
Rémi Verschelde
671467b888
Mono: Remove info dialog discouraging use in production
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While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.
The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
Joan Fons
cfec291978
Fix equality operators in List's ConstIterator
2021-07-15 10:47:20 +02:00
Rémi Verschelde
f79958a30e
Merge pull request #50468 from akien-mga/cleanup-header-includes
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Misc cleanup of header includes
2021-07-15 09:24:34 +02:00