Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Rémi Verschelde
e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
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Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
allkhor
0137ec3468
Hide the warnings panel when no warnings presents.
2019-02-13 17:01:21 +06:00
Michael Alexsander Silva Dias
4fd7115e13
General cleanup of script and doc search bars
2019-02-10 14:18:08 -02:00
hsandt
5165a90ef6
[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_TOGGLE_COMMENT case
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CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
2019-02-04 20:21:08 +01:00
Gilles Roudière
5f981d7fef
Displays errors and warnings in a better way in the script editor
2019-02-01 17:20:59 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Chaosus
260b5818f1
Change LinkLabel back to Label in error status bar
2018-12-21 11:39:54 +03:00
Rémi Verschelde
e8cdbf99e9
CodeEditor: Drop unused enable_complete_timer variable
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Its use was removed in 1039ba9ffb
.
2018-12-19 20:31:55 +01:00
Rémi Verschelde
aa08ef2bed
Merge pull request #23924 from Kanabenki/font-size-update
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Display font size with zoom in code editor and refresh on settings change
2018-11-28 10:39:56 +01:00
Kanabenki
9dc15bae7c
Display font size with zoom in code editor and refresh on settings change
2018-11-22 16:22:55 +01:00
Chaosus
1129d83272
Allows user to click on error line to jump into error.
2018-11-22 11:55:36 +03:00
Paulb23
6c54cb8bff
Fix clone line undo history and extra new line, issue 21811
2018-11-04 18:33:16 +00:00
George Marques
eb48119821
Added system for GDScript warnings
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- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Paulb23
765d6752bb
Refactored text manipulation into CodeTexteditor
2018-07-22 11:48:59 +01:00
volzhs
592ff9bb9d
Add margin bottom with find/replace bar on script editor
2018-05-16 16:31:40 +09:00
Rémi Verschelde
f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
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Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Chaosus
42fccfb0a5
Maked status bar label fonts updateable
2018-02-14 18:17:59 +03:00
Chaosus
1ca122c771
Added zoom label to code editor
2018-01-31 18:18:21 +03:00
volzhs
e96a808756
Fix find/replace bar
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- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0
Fixes #15394
2018-01-18 09:08:01 +09:00
Gilles Roudiere
c318cdad66
Remove the unused FindReplaceDialog class
2018-01-14 16:23:01 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00