Commit Graph

901 Commits

Author SHA1 Message Date
Rémi Verschelde d1caac5e75
Merge pull request #93856 from timothyqiu/expression-period
Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Yaohua Xiong 51b8b74d4b Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
Rémi Verschelde df387b20d0
Merge pull request #95650 from LeonStansfield/parallax_2d_tests
Add unit tests for `Parallax2D`
2024-09-06 22:38:25 +02:00
Rémi Verschelde 0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Leon Stansfield 3d13d90185
Add unit tests for Parallax2D
- Added test cases for setting and getting key properties of Parallax2D, including:
  - Scroll scale
  - Repeat size and times
  - Autoscroll
  - Scroll and screen offset
  - Limit begin and end
  - Follow viewport and ignore camera scroll flags
2024-09-06 22:34:51 +02:00
Leon Stansfield 6c4ee85f29
Add unit tests for HeightMapShape3D
Added test cases for constructor and property getters/setters:
- Map width, depth, and data
- Minimum and maximum height
- Update map data from image
2024-09-06 09:54:48 +02:00
Thaddeus Crews 9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Rémi Verschelde 139f9989e6
Merge pull request #96565 from Geometror/improve-test-generator
[Tests] `create_test` script: Improve argument description and snake_case name conversion
2024-09-04 17:12:25 +02:00
Rémi Verschelde 9b4a965407
Merge pull request #96564 from Geometror/tests-audio-tag
[Tests] Make `[Audio]` tag consistent with other test environment tags
2024-09-04 17:12:22 +02:00
Rémi Verschelde f69de1c522
Merge pull request #96038 from kitbdev/fix-line-edit-caret-word-mode
Fix LineEdit word mode when there are no more words
2024-09-04 17:12:06 +02:00
Hendrik Brucker ec7ca6bab5 [Tests] Improve argument description and snake_case name conversion of test generator script 2024-09-04 16:04:31 +02:00
Hendrik Brucker 36a0ec166e [Tests] Make `[Audio]` tag consistent with other test environment tags 2024-09-04 15:14:49 +02:00
Rémi Verschelde 13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
Ershn c3ee32f106 Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
DeeJayLSP d3b51c4efb ResourceImporterWAV: Enable QOA compression by default 2024-08-31 00:42:56 -03:00
Rémi Verschelde ce069e4567
Merge pull request #96291 from miv391/string-unit-tests
Add more unit tests for String `insert` and `join`.
2024-08-30 09:59:47 +02:00
Rémi Verschelde 4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
K. S. Ernest (iFire) Lee 71bdbcdfb1 Ability to convert native engine types to JSON and back.
Implements support for all engine types in JSON encoding/decoding

Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Mika Viskari 3153e9afda Added more unit tests for String insert and join. 2024-08-29 20:05:44 +03:00
A Thousand Ships cd4221c1e2
[Tree] Fix error when removing child from `Tree`
New `last_child` member was not properly updated
2024-08-28 12:40:26 +02:00
Rémi Verschelde db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde 8931177d47
Merge pull request #93824 from wheatear-dev/test-option-button
Add unit tests for `OptionButton`
2024-08-28 00:11:30 +02:00
Rémi Verschelde b523add340
Merge pull request #93381 from Luis-Wong/test-button
Add button unit test
2024-08-28 00:11:11 +02:00
Rémi Verschelde a7c6136644
Merge pull request #90501 from Calinou/test-add-gradienttexture
Add unit tests for GradientTexture1D and GradientTexture2D
2024-08-28 00:10:37 +02:00
Rémi Verschelde 4f02b37f70
Merge pull request #95218 from MylesScholz/unit-tests
Add unit tests for `StyleBoxTexture`
2024-08-27 22:27:39 +02:00
Rémi Verschelde 9e1c63a051
Merge pull request #94748 from aaronp64/tree_perf
Improve `Tree` performance
2024-08-27 22:27:30 +02:00
Rémi Verschelde 2215f8f908
Merge pull request #91654 from 2nafish117/node2d-helper-tests
Add unit tests for Node2D helper methods
2024-08-27 22:27:14 +02:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 80935234f4
Merge pull request #93134 from AThousandShips/default_bind_check
[Tests] Ensure all default method arguments can be encoded
2024-08-26 23:28:29 +02:00
kit 3da4f457d0 Fix LineEdit word mode when there are no words 2024-08-24 12:28:18 -04:00
Aaron Franke 7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rémi Verschelde db5003519a
Merge pull request #89554 from smnast/backspace-unfold
Fix backspace always unfolding previous line
2024-08-19 16:04:34 +02:00
Rémi Verschelde 49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
kit 93a81dd7aa Fix TextEdit caret movement at start of wrapped lines 2024-08-16 15:52:03 -04:00
A Thousand Ships 61998b1a05
[Tests] Ensure all default method arguments can be encoded
Checks that all arguments of bound methods can be encoded in extensions, checking non-empty or non-null cases for containers and objects
2024-08-16 19:57:03 +02:00
Rémi Verschelde 803dfcc3cb
Merge pull request #95613 from timothyqiu/split-empty
Fix `split_floats` behavior when spaces are used as separators
2024-08-16 14:36:40 +02:00
Haoyu Qiu f483c3aafa Fix split_floats behavior when spaces are used as separators 2024-08-16 17:30:44 +08:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
Aaron Franke 5ced75aeb1
Fix Vector4, Vector4i, and Projection missing from ClassDB tests 2024-08-14 02:59:59 -07:00
MylesScholz cdaba941d5 StyleBoxTexture unit tests
Capitalization fix in test_style_box_texture.h

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Newline fix in test_style_box_texture.h

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-08 11:36:34 -07:00
jsjtxietian 6cf9af2817 Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
unknown be072de73c add unit tests for Node2D helper methods 2024-08-05 22:10:19 +05:30
Thaddeus Crews 0163705640
SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
ze2j 90c77c1f68 Fix compilation failure in test_graph_node.h with disable_exceptions=false 2024-07-27 15:00:58 +02:00
aaronp64 040f241f39 Improve Tree performance
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end.  This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00