Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
volzhs
f3a3596295
fix error when open project and close editor
...
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
87e8e8d372
i18n: Add gettext header template to the POT
2016-05-21 20:37:13 +02:00
Rémi Verschelde
10a50853df
i18n: Recreate template with improved script
2016-05-21 19:02:18 +02:00
Rémi Verschelde
8d300cc8a8
i18n: Disable line numbers in location context
...
Can be toggled on with --with-line-nb.
2016-05-21 18:59:27 +02:00
Rémi Verschelde
1c8a447cb6
i18n: Add location of duplicate strings to the context
2016-05-21 18:59:27 +02:00
Rémi Verschelde
bcd4d8a8a0
i18n: Cosmetic fixes to extract script
2016-05-21 18:33:40 +02:00
Rémi Verschelde
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
...
Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Geequlim
83fe6a6bdb
Changes to open dir in native explorer RMB option
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Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
...
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
...
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
...
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
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Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Rémi Verschelde
3e61927790
i18n: Sync template with source
2016-05-17 23:49:42 +02:00
Rémi Verschelde
f33460aa23
i18n: Make .pot paths hopefully platform-independent
2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b
i18n: Simple extract.py improvements
...
Also sync the template with current source.
2016-05-17 19:29:32 +02:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
...
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
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fixes #4684
2016-05-17 23:27:35 +09:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
...
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
...
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
...
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
...
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Rémi Verschelde
bd3dbe5fa3
Merge pull request #4650 from bojidar-bg/add-doctool-member
...
Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71
Save member information in docdata
...
Closes #4609
2016-05-13 16:53:08 +03:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
...
fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
7b471068cf
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
...
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov
0b572b35c2
Fix #4588 (crash Control::_set_anchor)
...
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Rémi Verschelde
c1b53a0c5d
Merge pull request #4548 from vnen/pr-fix-win64-build
...
Fix memory leak
2016-05-05 09:27:22 +02:00
Rémi Verschelde
99e31e1005
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
...
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00