Commit Graph

93 Commits

Author SHA1 Message Date
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Rémi Verschelde f7f8af232c
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-28 17:43:01 +02:00
Aaron Record 4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Micky ef5b9a06a9 Rename `hint_tooltip` to `tooltip_text` & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Aaron Record 74eb2a70bd Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED` 2022-08-25 14:50:49 -06:00
kobewi ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
kobewi be0de927c7 Optimize theme usage in editor log 2022-08-11 12:48:43 +02:00
Yuri Sizov 9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
Aaron Franke ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
ConteZero ee8fc125bf Fix editor_log text copy 2022-04-08 22:13:48 +02:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
ConteZero deddbc142c Disable deselect on focus lost on editor_log 2022-04-04 22:21:49 +02:00
Eric M df2c71efd1 Improve editor log message filter button styles. 2022-03-15 21:25:24 +10:00
jmb462 dcd2a92af3 Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Yuri Roubinsky 5003d4351e Fix theming update in several editor classes 2022-01-16 14:49:03 +03:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
bruvzg ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions. 2021-11-08 23:45:08 +02:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Ricardo Subtil a08dbf3888 Fix messages with embedded newlines not being properly presented 2021-08-29 10:35:13 +01:00
fox 20201b56c2 Improve naming of a couple shortcuts 2021-08-10 13:01:07 -04:00
Yuri Roubinsky 9ceeb5f9dd Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
foxydevloper 42d740d641 Make various strings translatable 2021-07-19 18:30:52 -04:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Eric M 538a50ac19 EditorLog filter buttons are now enabled/on by default 2021-06-29 12:33:05 +10:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Eric M 471f7f1a75 Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.

Fixes #49030
2021-05-26 15:08:13 +10:00
EricEzaM a6ff00d8be Fixed editor log collapsing of duplcate messages not working 2021-05-23 00:14:56 +10:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Rémi Verschelde 04e995dd5d
Merge pull request #48466 from EricEzaM/output-log-save-state
Made Editor Log buttons save their state, per project.
2021-05-07 00:47:41 +02:00
Eric M 1a05cca824 Fix blank line at start of Editor Log (reinstate #44909) 2021-05-06 09:40:17 +10:00
Eric M 902d468f52 Made Editor Log buttons save their state, per project. 2021-05-06 00:48:19 +10:00
Eric M 87ffb213c8 Fixed issues with Editor Log after recent changes
Fixed #48446, Fixed #48443
2021-05-05 00:25:14 +10:00
Eric M 77fd9e4dd3 Improve output log performance.
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
Eric M 3de4181bd8 Output log rewrite and enhancements.
Added message type filters.
Added ability to search.
Added ability to collapse multiple duplicate messages into one line.
Updated layout to allow for more vertical space in log text area.
2021-05-04 16:21:33 +10:00
Danil Alexeev a8dce9c377 Fix odd newline in `EditorLog::add_message()` 2021-01-04 15:46:30 +03:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Danil Alexeev fb6eb21afc Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00