Yuri Roubinsky
ec7228a675
[3.2] Optimizations for Fresnel and Texture nodes in visual shaders
2020-10-02 08:42:06 +03:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
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[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Danil Alexeev
ebb5821bce
Improve appearance of [connection] and [editable] sections in .tscn files
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(cherry picked from commit 02c0edac60
)
2020-09-29 13:57:58 +02:00
D00T24
766b637ed0
changed max point limit to 1 instead of 2
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(cherry picked from commit bcc0493a4a
)
2020-09-29 13:57:56 +02:00
Hugo Locurcio
a4651b59fb
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
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This adds a visible range to the slider so it can be dragged more easily.
This closes #42309 .
(cherry picked from commit feb4002017
)
2020-09-29 08:54:45 +02:00
Ryan Roden-Corrent
c11edbdcb3
Fix hints on PhysicsMaterial bounce/friction.
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These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202 .
(cherry picked from commit 6c18baee9c
)
2020-09-24 14:43:07 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
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(cherry picked from commit d5d832417e
)
2020-09-24 14:43:06 +02:00
Zak
d94323e37b
Adds automatic update for region_rect
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
(cherry picked from commit 7d7727bade
)
2020-09-24 12:05:34 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
4a9264271d
doc: Sync classref with current source
2020-09-08 14:20:53 +02:00
Rémi Verschelde
3f276033c1
Merge pull request #41536 from Chaosus/vs_fix_specular_3.2
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[3.2] Fix specular render_mode for visual shaders
2020-09-08 09:46:12 +02:00
Fredia Huya-Kouadio
0af5cded1e
Fix the update logic for user-added custom defines.
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The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
2020-09-06 21:31:09 -07:00
Andrii Doroshenko (Xrayez)
7493bc5530
Make `AnimatedTexture.MAX_FRAMES` public
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The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
(cherry picked from commit 528056a3c5
)
2020-08-31 15:29:43 +02:00
Yuri Roubinsky
7facd00ace
[3.2] Fix specular render_mode for visual shaders
2020-08-28 13:06:55 +03:00
Yuri Roubinsky
d0c705781c
[3.2] Added UniformRef visual shader node
2020-08-11 15:04:06 +03:00
Tomasz Chabora
307bac0757
Keep transition value when replacing key
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(cherry picked from commit e1a1bb0a6e
)
2020-07-24 10:31:57 +02:00
Pedro J. Estébanez
06904ac215
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
Patrick Dawson
8218170b3c
Avoid overflow when calculating visible_cells
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(cherry picked from commit 9e28df22a0
)
2020-07-15 12:11:31 +02:00
Rémi Verschelde
1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
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Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde
037571d08e
Merge pull request #40087 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 1st batch
2020-07-04 01:37:52 +02:00
clayjohn
6c0ff26f35
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
Rémi Verschelde
d004188348
Environment: Fix glow hdr bleed scale being unused
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The glow hdr bleed threshold was passed in its stead.
Fixed in master too with #40016 .
2020-07-03 14:27:42 +02:00
Hugo Locurcio
89421c58cd
Write "Aces" tonemapping in uppercase as it's an acronym
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(cherry picked from commit a31fc59ff3
)
2020-07-03 13:17:57 +02:00
lordkettune
c68ef4d754
Fix issues with custom tracks on reimport
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(cherry picked from commit 4313a7bdc8
)
2020-07-03 13:17:57 +02:00
Andrii Doroshenko (Xrayez)
5084043373
Bind Shape2D draw method
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(cherry picked from commit 430d1fd795
)
2020-06-18 10:51:44 +02:00
Yuri Roubinsky
87ebc29d8e
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:33:32 +03:00
Rémi Verschelde
7bf9787921
SCons: Format buildsystem files with psf/black
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65
)
2020-06-10 15:30:52 +02:00
Michael Alexsander
2652a2d184
Add generic file icon and its modulation to the 'FileDialog'
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(cherry picked from commit 637927f803
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
f3fcdfbdd0
PackedScene: Prevent crash when root node has `parent` attribute
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The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
(cherry picked from commit c080ec5da2
)
2020-06-10 15:30:52 +02:00
Marcus Brummer
ae67ec3ece
Set "shader_param/" prefix in Shader::has_param()
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(cherry picked from commit ffbb211bbe
)
2020-06-05 12:47:01 +02:00
Hugo Locurcio
d56b9d5ebf
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
(cherry picked from commit 2919fc7317
)
2020-06-04 12:09:40 +02:00
Maganty Rushyendra
25af738762
Expose `get_char_size()` from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
(cherry picked from commit a4413710f9
)
2020-06-04 12:09:39 +02:00
Fredia Huya-Kouadio
4db8ade565
Remove the `custom_defines` section from the editor
2020-05-18 01:07:38 -07:00
Marcel Admiraal
4c9ccffad2
Prevent CapsuleShape2D height from being less than zero.
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(cherry picked from commit 68eaaa6d6b
)
2020-05-11 11:01:13 +02:00
Yuri Roubinsky
1f89c3bfeb
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 12:21:25 +03:00
Pedro J. Estébanez
d8be5a9986
Add MODULATE builtin to canvas item shaders
2020-05-04 00:10:24 +02:00
Revan Ji
6a7d50403a
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
(cherry picked from commit f5029e18ca
)
2020-05-01 11:00:10 +02:00
Bojidar Marinov
4b58d453d4
Expose the cell_size affecting VisibilityNotifier2D precision
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Refs: #4803
(cherry picked from commit d49ff7aff7
)
2020-05-01 10:56:58 +02:00
Rémi Verschelde
a9def52225
Merge pull request #38156 from Calinou/tweak-ssao-property-hints-3.2
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Tweak SSAO property hints to allow setting more precise values (3.2)
2020-04-25 12:55:33 +02:00
Hugo Locurcio
464fe67e96
Tweak SSAO property hints to allow setting more precise values
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This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23 21:59:53 +02:00
PouleyKetchoupp
18c5ef5473
Add style for highlighted Slider grab area
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(cherry picked from commit 4c8173af0f
)
2020-04-16 12:47:17 +02:00
Rémi Verschelde
acd14e645a
Remove unused classes and stray headers
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Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
(cherry picked from commit 9d24541597
)
2020-03-25 11:38:54 +01:00
Dominik 'dreamsComeTrue' Jasiński
e97d9c7bfc
Remove unreferenced & undocumented class Space2D
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(cherry picked from commit f530c38174
)
2020-03-25 11:38:54 +01:00
Ev1lbl0w
b9b53966a3
Fix divison by zero issue
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(cherry picked from commit 380b8039ec
)
2020-03-25 11:38:53 +01:00
lupoDharkael
536c2fc0c0
Loop over faces in create_trimesh_shape()
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(cherry picked from commit ee0262977e
)
2020-03-25 11:38:53 +01:00
fhuya
30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
Juan Linietsky
03c8e12d54
Add support for named binds in Skin.
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Helps better reutilization of skeletons from Maya exported files.
(cherry picked from commit 9a34f39d32
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
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This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Yuri Roubinsky
e10b0c9eaa
Added missing '\n' in visual shader expression node code generation
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(cherry picked from commit 6e1187ad2f
)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364
Added missing '\n' in visual shader fresnel node code generation
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(cherry picked from commit c8639a0013
)
2020-02-14 16:13:44 +01:00