Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Kazuo256
b56c00cc56
Add Array.front() and Array.back()
...
(cherry picked from commit bf4fda64fd
)
2017-01-12 19:15:26 +01:00
Pawel Kowal
96eb97cbbf
Array has(var value) function
2016-07-07 11:40:38 +02:00
George Marques
46b6bb9dc4
Add 'rfind' function to Array
2016-06-10 17:46:57 -03:00
George Marques
269d570420
Add 'from' argument to Array.find()
2016-06-10 15:43:07 -03:00
J08nY
5f5ca8cd9b
Added Array.find_last() and Array.count()
2016-06-03 23:36:02 +02:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
b191e740d2
add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
2015-12-12 08:27:30 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00