Silc Renew
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
...
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
hoontee
b869ec7262
Rename `CSGPrimitive3D.invert_faces` to `flip_faces`
2022-05-06 20:51:46 -05:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency
2022-04-27 22:45:38 +02:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio
5268786ac0
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 15:55:02 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Hugo Locurcio
69617a893e
Improve CSGPolygon3D documentation
...
- Describe why polygon triangulation usually fails in the error message.
2022-01-21 20:00:34 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 13:02:21 +01:00
jitspoe
1da948a688
CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type.
2021-09-27 21:24:19 -04:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
...
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
...
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Marcel Admiraal
cf771342cb
Fix multiple issues with CSGPolygon
2021-08-12 09:52:38 +01:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Aaron Franke
0ac4051c00
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
Rémi Verschelde
cab5064f20
doc: Sync classref with current source
...
And typo fix from https://github.com/godotengine/godot-docs/pull/4882 .
2021-04-29 12:11:40 +02:00
Marcel Admiraal
c2f6a73e4e
Update CSGMesh3D's documentation to explain how vertex normals are used
2021-04-27 18:32:25 +01:00
Marcel Admiraal
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
...
See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Remi Rampin
ddfd67401f
DOC: Fix spelling
...
See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
...
Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
...
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
Rémi Verschelde
4629152d68
doc: Sync classref with current source
2018-12-15 01:39:02 +01:00
meditator
0059930644
Add support for collision layers and masks in CSG shapes
2018-12-15 00:36:47 +01:00
corrigentia
0a4a3f7157
doc: Grammar and punctuation fixes for CSGMesh and CSGCombiner
2018-12-14 14:00:11 +01:00
Bastiaan Olij
caf14e77db
Adding mikkt tangent support to CSG objects
2018-11-17 00:07:18 +11:00
Bastiaan Olij
6843f39875
Added some documentation for the CSG nodes
2018-07-19 22:24:46 +10:00
Bastiaan Olij
a971288bb0
Added path_local and path_continious_u properties to CSGPolygon
2018-07-07 18:20:21 +10:00
Rémi Verschelde
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00