Zher Huei Lee
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0de7860511
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DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
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2016-08-02 15:36:11 +01:00 |
Zher Huei Lee
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af6ef01c69
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Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
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2016-08-02 11:05:20 +01:00 |
Zher Huei Lee
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7b165e8ac2
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Added texture mipmaps and filtering to DynamicFont
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2016-08-02 08:01:51 +01:00 |
Juan Linietsky
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d6225b1e00
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
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2016-06-22 23:13:41 -03:00 |
Juan Linietsky
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0bbb0d0caa
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DynamicFontData can be built-in (will still link to a ttf though), closes #4600
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2016-06-18 19:03:53 -03:00 |
Rémi Verschelde
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a7fc04626a
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Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
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2016-06-18 14:46:12 +02:00 |
Juan Linietsky
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0eb6c644b2
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changed font system to use fallbacks
this way more than 64k characters can be used
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2016-05-30 19:41:32 -03:00 |
Juan Linietsky
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3e8eb396d7
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Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
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2016-05-29 11:37:52 -03:00 |
Juan Linietsky
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5bb7cef836
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Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
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2016-05-01 23:13:06 -03:00 |